Difference between revisions of "V9: Dagger"
From AmtWiki
m |
m |
||
Line 4: | Line 4: | ||
*Is a [[V9: Melee Weapons|Melee Weapon]]. | *Is a [[V9: Melee Weapons|Melee Weapon]]. | ||
*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].</noinclude> | *Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].</noinclude> | ||
− | * | + | *[[V9: Total Length|Total length]] must be at least 12”, up to 24”. |
*At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].</onlyinclude><br><br> | *At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].</onlyinclude><br><br> | ||
---- | ---- |
Revision as of 02:28, 3 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Dagger
- Is a Melee Weapon.
- Must meet the Universal Equipment Requirements.
- Total length must be at least 12”, up to 24”.
- At least 2/3 of the weapon must be Strike-Legal.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators