Difference between revisions of "V9: Dagger"
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*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].</noinclude> | *Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].</noinclude> | ||
*Must be between 12” and 24”. | *Must be between 12” and 24”. | ||
− | *At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].</onlyinclude | + | *At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].</onlyinclude> |
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<gallery mode="slideshow" showthumbnails> | <gallery mode="slideshow" showthumbnails> | ||
File:23014---PlaceHolderImage4x3.jpg|Example 1 | File:23014---PlaceHolderImage4x3.jpg|Example 1 |
Revision as of 00:37, 3 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Dagger
- Is a Melee Weapon.
- Must meet the Universal Equipment Requirements.
- Must be between 12” and 24”.
- At least 2/3 of the weapon must be Strike-Legal.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators