Difference between revisions of "V9: Great"

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{{V9}}
 
{{V9}}
__NOTOC__
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<onlyinclude>====<u>[[V9: Great| Great]]</u>====
<onlyinclude>=====Great=====
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<noinclude>
*Greater than 48”, up to 72”
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*Is a [[V9: Melee Weapons|Melee Weapon]].
*50% of the weapon must be [[V9: Padding|padded]] and either:
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*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].</noinclude>
*#2/3 of the [[V9: Weapons|weapon]] is [[V9: Strike-Legal| Strike-Legal]] OR;
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*[[V9: Total Length|Total length]] must be greater than 48", up to 72".
*#At least 18” is [[V9: Heavy Padding|Heavy]] or [[V9: Super Heavy Padding|Super Heavy Padding]].
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*Must be 50% [[V9: Padding|padded]] and have at least 18" [[V9: Strike-Legal| Strike-Legal]].
*Must have a Red [[V9: Indicator Strips| Indicator Strip]] on the [[V9: Handle|handle]], closest to the strike-legal padding.</onlyinclude>
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'''<u>Two-Hand, Shield-Crushing, Armor-Breaking (SCAB) Variant</u>'''
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*Any [[V9: Weapon Segments|weapon segment]] has at least 2/3 [[V9: Strike-Legal| Strike-Legal]] '''<u>or</u>''' 18" of [[V9: Strike-Legal#Heavy Padding|Heavy Padding]] gains [[V9: Armor Breaking| Armor Breaking]] and [[V9: Shield Crushing| Shield Crushing]] when the weapon is [[V9: Wielded|wielded]] with two hands.
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*[[V9: Stab-Only| Stab-Only]] segments require just 6” of Heavy Padding to gain this benefit.
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*A weapon built this way must have include [[V9: Color Code|red]] [[V9: Indicator Strips|indicator strip]] on the [[V9: Handle|handle]], closest to the [[V9: Glossary#Striking Surfaces|striking surface]].</onlyinclude><br><br>
 
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'''Game Play Rules'''
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<gallery mode="slideshow" showthumbnails caption="Image Gallery">
{{:V9: Great Specific Rules}}
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File:23014---PlaceHolderImage4x3.jpg|Example 1
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File:23014---PlaceHolderImage4x3.jpg|Example 2
'''Additional Construction Rules'''
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File:23014---PlaceHolderImage4x3.jpg|Example 3
<div class="toccolours mw-collapsible mw-collapsed">
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File:23014---PlaceHolderImage4x3.jpg|Example 4
''Universal Melee Weapon Construction Rules''
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File:23014---PlaceHolderImage4x3.jpg|Example 5
<div class="mw-collapsible-content">
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</gallery><br>
{{:V9: Universal Melee Weapon Rules (Construction)}}
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
''Universal Weapon Construction Rules''
 
<div class="mw-collapsible-content">
 
{{:V9: Universal Weapon Rules (Construction)}}
 
</div></div>
 
 
{{V9 Melee Weapons}}
 
{{V9 Melee Weapons}}

Revision as of 02:16, 3 February 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Great

Two-Hand, Shield-Crushing, Armor-Breaking (SCAB) Variant



Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary