Difference between revisions of "V9: Respawn Points and the Dead Zone"

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m (Wunjo moved page V9: Dead Zone and Respawn Points to V9: Respawn Point and Dead Zone: 'Respawn' is the more likely term to be searched. Will keep redirect for the reverse.)
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Revision as of 08:38, 23 January 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Respawn Point and Dead Zone

The Respawn Point and Dead Zone are two integral parts of the cycle of life and death in Amtgard.


Respawn Point

This is the designated in-bounds location that dead players must go when they are able to return to life by respawning. When a player’s death count or respawn condition is met, they simply move to their team's designated respawn point and loudly declare ‘Alive!” to respawn and return to life.


The Dead Zone

This is a designated out-of-bounds location where gameplay cannot occur. It is an out-of-the-way zone for dead players to hang out in while they wait to respawn. Some death counts or respawn conditions may require dead players to be in the Dead Zone before they can start counting or otherwise be eligible to return to life.

Even if the Dead Zone is not being used for respawn conditions, it will always be valuable as a place for dead players to wait so they are away from active combat and both teams can easily see who is dead at a glance. For these reasons, it important to make sure Dead Zones are placed away from in-bounds areas such as [[V9: Base|]bases] and Respawn Points.

Core Game Mechanics
Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary