Difference between revisions of "V9: Returning To Life"

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There are two ways a dead player can return to life: '''Respawning''' and '''Revival'''. When a [[V9: Death|dead player]] is returns to life by one of these means they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more.
 
There are two ways a dead player can return to life: '''Respawning''' and '''Revival'''. When a [[V9: Death|dead player]] is returns to life by one of these means they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more.
  
====Respawning====
 
Each [[V9: What Is Amtgard?|Amtgard]] activity will have rules for how, where, when, and even IF players are able to respawn after death. Consult the rules for your particular activity or check in with the [[V9: Game Organizer|game organizer]] or [[V9: Reeve|reeve]] during setup. Most commonly, players will have to wait a certain amount of time (called a ‘Death Count’) and then automatically return to life at a specific location. (see [[V9: Combat Activities| Combat Activities]])
 
  
=====Effects of Respawning=====
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<big><big><u>Respawning</u></big></big>
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Each Amtgard [[V9: Game Modes|activity]] will have [[V9: Core Game Mechanics|rules]] for how, where, when, and even IF players are able to respawn after death. Consult the [[V9: Core Game Mechanics|rules]] for your particular [[V9: Game Modes|activity]] or check in with the [[V9: Game Organizer| Game Organizer]] or [[V9: Reeve| Reeve]] during setup. Most commonly, players will have to wait a certain amount of time (called a ‘[[V9: Respawn Conditions|Death Count]]’) and then automatically return to life at a [[V9: Respawn Location|specific location]].
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When a player returns to life by respawning, they are restored in the following way:
 
When a player returns to life by respawning, they are restored in the following way:
#All [[V9: Armor|armored]] [[V9: Hit Locations|locations]] are restored to full [[V9: Armor Points|AP]].
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*All [[V9: Wounds]] are healed.
#All [[V9: Weapons|weapons]], [[V9: Shields|shields]], and other [[V9: Equipment|equipment]] are restored.
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*All [[V9: Armor|armored]] [[V9: Hit Locations|locations]] are restored to full value.
#All [[V9: Per-life|per-life]] [[V9: Abilities|abilities]] are restored to full value.
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*All [[V9: Weapons|weapons]], [[V9: Shields|shields]], and other [[V9: Equipment|equipment]] are restored.
#All [[V9: Enchantments|enchantments]] are removed.
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*All [[V9: Per-life|per-life]] [[V9: Abilities|abilities]] are restored to full value.
#Reset or adjust any other game mechanics that change on respawn.
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*All [[V9: Enchantments|enchantments]] are removed.
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====Revival====
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<big><big><u>Revival</u></big></big>
Revival occurs when a player is returned to life through a means other than [[V9: Respawning| Respawning]], such as the use of an ability like the [[V9: Resurrection| Resurrection]] spell.
 
  
By default, a revived player is brought back to life with their [[V9: Armor|armor]], [[V9: Equipment|equipment]] and [[V9: Abilities|abilities]] in the same state they were before they died, however some effects may bestow additional restoration to the recipient.
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Revival occurs when a player is returned to life through a means other than [[V9: Respawning| Respawning]], such as the use of an ability like the ''[[V9: Resurrect| Resurrect]]'' spell.
  
Some revival abilities may also indicate a maximum distance from the point of death that they can be used. For these abilities, the exact location of the death isn’t that important as long as the distance is judged fairly and in good faith.
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When revived, a player is brought back to life with their [[V9: Wounds| wounds]] healed, but their [[V9: Armor|armor]], [[V9: Equipment|equipment]] and [[V9: Abilities|abilities]] remain in the same state they were before they died. Some effects may bestow additional restoration to the recipient.
  
 
</onlyinclude>
 
</onlyinclude>
 
{{V9 Death}}
 
{{V9 Death}}

Revision as of 00:14, 21 January 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Returning To Life

There are two ways a dead player can return to life: Respawning and Revival. When a dead player is returns to life by one of these means they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more.


Respawning

Each Amtgard activity will have rules for how, where, when, and even IF players are able to respawn after death. Consult the rules for your particular activity or check in with the Game Organizer or Reeve during setup. Most commonly, players will have to wait a certain amount of time (called a ‘Death Count’) and then automatically return to life at a specific location.

When a player returns to life by respawning, they are restored in the following way:


Revival

Revival occurs when a player is returned to life through a means other than Respawning, such as the use of an ability like the Resurrect spell.

When revived, a player is brought back to life with their wounds healed, but their armor, equipment and abilities remain in the same state they were before they died. Some effects may bestow additional restoration to the recipient.


Death
Declaring Death · Being Dead · Returning To Life
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary