Difference between revisions of "V9: Reach"
From AmtWiki
m |
m |
||
Line 3: | Line 3: | ||
*Greater than 48”, up to 108” (9ft) | *Greater than 48”, up to 108” (9ft) | ||
*50% of the [[V9: Weapons|weapon]] must be [[V9: Padding|padded]] and at least 18” must be [[V9: Strike-Legal| Strike-Legal]]. | *50% of the [[V9: Weapons|weapon]] must be [[V9: Padding|padded]] and at least 18” must be [[V9: Strike-Legal| Strike-Legal]]. | ||
− | + | {{V9 General Note|note=Note|text=A Reach weapon that meets all the requirements for a [[V9: Great| Great Weapon]] other than the [[V9: Indicator Strips|indicator strip]] is considered a Great Weapon (not a Reach Weapon) and must follow the rules of Great Weapons instead.}}</onlyinclude> | |
{{V9 Melee Weapons}} | {{V9 Melee Weapons}} |
Revision as of 20:26, 19 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Reach
- Greater than 48”, up to 108” (9ft)
- 50% of the weapon must be padded and at least 18” must be Strike-Legal.
Note: A Reach weapon that meets all the requirements for a Great Weapon other than the indicator strip is considered a Great Weapon (not a Reach Weapon) and must follow the rules of Great Weapons instead.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators