Difference between revisions of "V9: Taking A Death"

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====Taking A Death====
 
====Taking A Death====
 
‘Taking a Death’ is the act of declaring oneself dead for any reason that does not fall under ‘Calling Dead’. This is commonly used for tactical advantage in games where the player dying would be more beneficial than staying alive in their current state.
 
‘Taking a Death’ is the act of declaring oneself dead for any reason that does not fall under ‘Calling Dead’. This is commonly used for tactical advantage in games where the player dying would be more beneficial than staying alive in their current state.
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##Allowing a team-mate or other player to kill you does not count as Taking a Death.
 
##Allowing a team-mate or other player to kill you does not count as Taking a Death.
 
#For roleplay scenarios, a player is only considered to have ‘Taken a Death’ if the death would break immersion or is otherwise only occurring to exploit game mechanics. For example, a player who willingly sacrificed themselves to a volcano god would NOT count as Taking a Death because it is in line with the roleplay.
 
#For roleplay scenarios, a player is only considered to have ‘Taken a Death’ if the death would break immersion or is otherwise only occurring to exploit game mechanics. For example, a player who willingly sacrificed themselves to a volcano god would NOT count as Taking a Death because it is in line with the roleplay.
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Revision as of 18:00, 8 December 2022

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Taking A Death

‘Taking a Death’ is the act of declaring oneself dead for any reason that does not fall under ‘Calling Dead’. This is commonly used for tactical advantage in games where the player dying would be more beneficial than staying alive in their current state.

  1. Players who ‘Take a Death’ cannot be revived and may only return to life by respawning; they may not activate any ‘on-death’ effects such as Fight After Death; and do not benefit from any effects that prevent Death.
  2. Any player who deliberately kills themselves in a self-inflicted manner will count as ‘Taking a Death’. This includes, but is not limited to: striking oneself, or knowingly running into an non-player hazard (such as a lava zone) with the intent to die.
    1. Allowing a team-mate or other player to kill you does not count as Taking a Death.
  3. For roleplay scenarios, a player is only considered to have ‘Taken a Death’ if the death would break immersion or is otherwise only occurring to exploit game mechanics. For example, a player who willingly sacrificed themselves to a volcano god would NOT count as Taking a Death because it is in line with the roleplay.
Death
Declaring Death · Being Dead · Returning To Life
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary