Difference between revisions of "V9: Garb"
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| Modern T-Shirt and Shorts under a<br> [[Belt]] and [[V9: Class| Class]] [[V9: Sash| Sash]]|| Simple [[Tunic]] and [[Wrap Pants]] || Layered Garb, Accessories, Hood | | Modern T-Shirt and Shorts under a<br> [[Belt]] and [[V9: Class| Class]] [[V9: Sash| Sash]]|| Simple [[Tunic]] and [[Wrap Pants]] || Layered Garb, Accessories, Hood | ||
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Revision as of 17:25, 30 November 2022
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Introduction Diversity Statement · What Is Amtgard? · New To Larp And Boffer Combat?
Contents
Garb (Costume)
All Amtgard participants are encouraged to wear a costume (colloquially known as “garb”). Garb improves the overall atmosphere of the game and enhances the experience of other players. The aim of Garb is to ensure our participants are easily recognizable; to present an appealing image to the public and potential new recruits; and to produce a visual that supports the theme and setting of Amtgard (Swords and Sorcery / Heroic Fantasy).
Garb Goals
All participants are encouraged to meet or exceed the garb goals listed below. As a rule of thumb, any garment is fair game as long as the pieces are incorporated in such a way that the complete outfit is visually suitable for the theme and setting of Amtgard (Swords and Sorcery / Heroic Fantasy).
- Theme-appropriate tabard, tunic, shirt, dress, or vest.
- Non-obtrusive pants, kilt, skirt, leggings, or similar legwear.
- Non-obtrusive footwear.
Garments to Alter or Avoid
Amtgard seeks to limit the amount of obviously modern-looking items at any given function. We ask that players minimize their use of the following items unless they are altered or incorporated so that the complete outfit is visually suitable for the theme and setting of Amtgard (Swords and Sorcery / Heroic Fantasy):
- Obviously modern clothing such as blue jeans, white shoes, camouflage patterns, baseball caps, sports jerseys, etc.
- Clearly mundane logos or fabric prints.
- Real swords, knives, or weapons of any sort (even in sheaths or cases) may never be worn or carried during combat activities.
Personal Protective & Medically Necessary Equipment
Modern safety apparel such as sunglasses/goggles, sport footwear, knee pads, gloves, etc. and anything required out of medical necessity is extremely important to ensuring the safety and comfort of our players.
Participants are encouraged to wear their safety and/or medical equipment whenever they deem it necessary however we highly encourage participants to minimize their modern appearance where possible by altering, covering, or incorporating such items into their garb so that the complete outfit is visually suitable for the theme and setting of Amtgard (Swords and Sorcery / Heroic Fantasy), or at least more suitable than it would be without any action taken. Safety will always be our first priority, however we sincerely appreciate players who strive to be both safe and immersive.
Examples Of Discouraged, Minimal, & Preferred Garb
Discouraged | Minimal | Preferred |
Modern T-Shirt and Shorts under a Belt and Class Sash |
Simple Tunic and Wrap Pants | Layered Garb, Accessories, Hood |
Reserved Symbols
Amtgard has a number of symbols or garments that are reserved specific purposes. Only players who meet the criteria below may incorporate these features into their garb or equipment. The reserved symbols are:
SYMBOL | RESERVED FOR |
---|---|
Phoenix Imagery | |
General | The Phoenix is the symbol of Amtgard and may only be worn in the following circumstances:
|
White or Black | Knights |
Gold | Masters. The background upon which the phoenix is placed represents the type of masterhood. |
Belts | |
White (with or without trim) | Knights. it is common to trim the white belt in the colors of the knighthood path(s) of the wearer. |
Red | Squires |
Black with Silver Trim | At-Arms |
Yellow | Pages |
Sashes | |
Mono-Colored | Classes. All class identifiers are reserved in combat and roleplay for players who are actively playing those classes. |
Mono-Colored with Silver Trim | Paragons of the associated Class. |
Light Pink | Special Accommodation: Light Pink sashes are universally reserved as an indicator for Non-Melee Participants. |
Other Symbols | |
Unadorned Chain | Knights |
Spurs | Knights |
Mono-Colored Belt Favor with Silver Trim | Apprentices of the associated Class. |
Vertical black-and-white stripes (invoking modern Referees) or black-and-white checkerboard patterns. | Reeves |