Difference between revisions of "States"
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All [[abilities]] and [[magic]]s (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. | All [[abilities]] and [[magic]]s (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. | ||
− | A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration | + | A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met. |
Unless otherwise noted, all States are removed when a player dies and cannot apply to dead players. | Unless otherwise noted, all States are removed when a player dies and cannot apply to dead players. |
Revision as of 22:04, 14 November 2017
All abilities and magics (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously.
A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met.
Unless otherwise noted, all States are removed when a player dies and cannot apply to dead players.
A State conferred by a class Trait, such as Immunity to Subdual, is always on and may not be removed by respawn, death, or any other means.
States imparted at the same time as a killing blow are considered to have taken effect prior to death.
If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, “No longer [State that ended]”. This must be audible out to 20 feet.
List of States:
Cursed
Fragile
Frozen
Immune
Insubstantial
Out of Game
Stopped
Stunned
Suppressed