Difference between revisions of "Armor Points (V7)"
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==Armor Points== | ==Armor Points== | ||
− | ===Determining [[Armor]] points=== | + | ===Determining [[Armor (V7)]] points=== |
− | Here are some quick tables to help you | + | Here are some quick tables to help you determine the point values for a piece of armor. For more information check the [[Rating Armor (V7)]] Section of the [[7.2]] [[Rulebook (V7)]]. |
<?plugin OldStyleTable caption="Armor point table" border|=2 | <?plugin OldStyleTable caption="Armor point table" border|=2 | ||
|^# |^Base Armor |^ Point Value | |^# |^Base Armor |^ Point Value | ||
− | |1 |[[Padded Cloth]] |1 | + | |1 |[[Padded Cloth (V7)]] |1 |
− | |2 |[[Quilted Cloth]] |1 | + | |2 |[[Quilted Cloth (V7)]] |1 |
− | |3 |[[Light Leather]] |1 | + | |3 |[[Light Leather (V7)]] |1 |
− | |4 |[[Heavy Leather]] |2 | + | |4 |[[Heavy Leather (V7)]] |2 |
− | |5 |[[European Chainmail]]|3 | + | |5 |[[European Chainmail (V7)]]|3 |
− | |6 |[[Augmented Chainmail]]|4 | + | |6 |[[Augmented Chainmail (V7)]]|4 |
− | |7 |[[Riveted Chainmail]]|4 | + | |7 |[[Riveted Chainmail (V7)]]|4 |
− | |8 |[[Brigandine]]|5 | + | |8 |[[Brigandine (V7)]]|5 |
− | |9 |[[Double Mail]]|5 | + | |9 |[[Double Mail (V7)]]|5 |
− | |10 |[[Lamellar]]|5 | + | |10 |[[Lamellar (V7)]]|5 |
− | |11 |[[Plate Mail]]|6?> | + | |11 |[[Plate Mail (V7)]]|6?> |
====These materials can be added to increase non-metallic armor values:==== | ====These materials can be added to increase non-metallic armor values:==== | ||
<?plugin OldStyleTable caption="Increase in value" border|=2 | <?plugin OldStyleTable caption="Increase in value" border|=2 | ||
|^Extra |^ Point Value | |^Extra |^ Point Value | ||
− | |[[Cuir bouilli]]|+1 | + | |[[Cuir bouilli (V7)]]|+1 |
− | |[[Studs]] |+1 | + | |[[Studs (V7)]] |+1 |
− | |[[Rings]] |+1 | + | |[[Rings (V7)]] |+1 |
− | |[[Scales]] |+2?> | + | |[[Scales (V7)]] |+2?> |
<|?plugin OldStyleTable caption="Construction additions and subtractions" border|=2 | <|?plugin OldStyleTable caption="Construction additions and subtractions" border|=2 | ||
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===Things to remember=== | ===Things to remember=== | ||
− | *To increase the value of any form of [[Chainmail]] you can wear a full padded [[Gambeson|gambeson]] or arming coat +1. | + | *To increase the value of any form of [[Chainmail (V7)]] you can wear a full padded [[Gambeson (V7)|gambeson]] or arming coat +1. |
− | *No Armor can | + | *No Armor can receive more than a two points in either direction on this scale; and no armor's point can exceed it's wearers [[Class (V7)|class]] limit even if it deserves it! |
− | [[category: | + | [[category:Outdated]] |
Latest revision as of 17:24, 30 December 2014
Contents
Armor Points
Determining Armor (V7) points
Here are some quick tables to help you determine the point values for a piece of armor. For more information check the Rating Armor (V7) Section of the 7.2 Rulebook (V7). <?plugin OldStyleTable caption="Armor point table" border|=2 |^# |^Base Armor |^ Point Value |1 |Padded Cloth (V7) |1 |2 |Quilted Cloth (V7) |1 |3 |Light Leather (V7) |1 |4 |Heavy Leather (V7) |2 |5 |European Chainmail (V7)|3 |6 |Augmented Chainmail (V7)|4 |7 |Riveted Chainmail (V7)|4 |8 |Brigandine (V7)|5 |9 |Double Mail (V7)|5 |10 |Lamellar (V7)|5 |11 |Plate Mail (V7)|6?>
These materials can be added to increase non-metallic armor values:
<?plugin OldStyleTable caption="Increase in value" border|=2 |^Extra |^ Point Value |Cuir bouilli (V7)|+1 |Studs (V7) |+1 |Rings (V7) |+1 |Scales (V7) |+2?>
<|?plugin OldStyleTable caption="Construction additions and subtractions" border|=2 |^Consruction |^ Point Value |Non-authentic materials |-1 |Poor workmanship |-1 |Shoddy |-1 |artificial appearance |-1 |Heavy gauge material|+1 |Superior Construction|+1?>
Things to remember
- To increase the value of any form of Chainmail (V7) you can wear a full padded gambeson or arming coat +1.
- No Armor can receive more than a two points in either direction on this scale; and no armor's point can exceed it's wearers class limit even if it deserves it!