Difference between revisions of "Circle of Protection (V7)"

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(New page: ===Circle of Protection (FE, Sorcery)=== ====Materials==== 10 ft. cloth ====Incantation==== Lay cloth in circle, repeat x5 "Circle of protection," place person(s) and/or item(s) you w...)
 
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===Circle of Protection ([[FE]], Sorcery)===
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===Circle of Protection ([[FE]], [[Sorcery School|Sorcery]])===
  
 
====Materials====
 
====Materials====
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A 6th level [[Healer]] and 2nd level [[Wizard]] spell.
 
A 6th level [[Healer]] and 2nd level [[Wizard]] spell.
  
===Monsters who are protected inside thier circles===
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===Monsters who are protected inside their circles===
 
*[[Siren]]
 
*[[Siren]]
 
*[[Wraith]](5th level)
 
*[[Wraith]](5th level)
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You could, for example, stand inside a CoP and charge [[Touch of Death]] on yourself, then step out and use it. Or charge a [[Fireball]] inside the CoP, step out, throw it, then reactivate the CoP and step back inside. You could NOT, however, cast Wind but have someone [[Dispel]] the [[CoP]] right before you finished the [[Wind]] spell and have it still take effect.
 
You could, for example, stand inside a CoP and charge [[Touch of Death]] on yourself, then step out and use it. Or charge a [[Fireball]] inside the CoP, step out, throw it, then reactivate the CoP and step back inside. You could NOT, however, cast Wind but have someone [[Dispel]] the [[CoP]] right before you finished the [[Wind]] spell and have it still take effect.
  
[[Category:Rulebook Terms]]
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[[Categrory: Fixed Enchantments]] [[Category:Healer Magic]] [[Category:Rulebook Terms]] [[Category: Sorcery Magic]] [[Category: Wizard Magic]]

Revision as of 07:03, 18 August 2008

Circle of Protection (FE, Sorcery)

Materials

10 ft. cloth

Incantation

Lay cloth in circle, repeat x5 "Circle of protection," place person(s) and/or item(s) you wish to protect inside.

Effect

Person(s)/item(s) inside can't harm or be harmed by anyone outside the circle, not can they cast magic that affects anyone or anything outside the circle. Forces outside the Circle of Protection may not affect them.

Limitations

Can't block or restrict access to an area. Cannot be used as a cage. No one can enter without recasting the magic. Neither game items, nor persons acting as game items may be put inside. Protection starts when you step inside the cast circle. The enchantment is ended when anybody exits the circle.

Notes

Magic in the process of being cast inside the circle is broken when the circle is broken (e.g. no Doomsday circles). Players outside the circle can detect its presence (it is linked to this plane). May be removed by Dispel Magic or having an Anti-Magic fixed enchantment cast with the circle inside its area of effect.

Who gets it?

A 6th level Healer and 2nd level Wizard spell.

Monsters who are protected inside their circles

Player Notes

Ethan

You CAN cast offensive magic while inside the CoP, but anything you are in the process of casting is broken IF and WHEN the CoP is broken. Casting the offensive magic doesn't break the circle.

You could, for example, stand inside a CoP and charge Touch of Death on yourself, then step out and use it. Or charge a Fireball inside the CoP, step out, throw it, then reactivate the CoP and step back inside. You could NOT, however, cast Wind but have someone Dispel the CoP right before you finished the Wind spell and have it still take effect.

Categrory: Fixed Enchantments