Difference between revisions of "Cure Disease (V7)"
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(New page: ==Cure Disease (S, Spirit)== ------------- ====Materials==== An undead, diseased, or like type creature ====Incantation==== Repeat x5 "I cure thy illness" ====Range==== Touch ====Effec...) |
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− | ==Cure Disease ([[S]], Spirit)== | + | ==Cure Disease ([[S]], [[Spirit School (V7)|Spirit]])== |
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====Materials==== | ====Materials==== | ||
An undead, diseased, or like type creature | An undead, diseased, or like type creature | ||
Line 10: | Line 9: | ||
Converts diseased or undead creature back to human. | Converts diseased or undead creature back to human. | ||
====Notes==== | ====Notes==== | ||
− | This is not a [[Resurrect]] spell. If dead, the target must still come back to life normally. | + | This is not a [[Resurrect (V7)]] spell. If dead, the target must still come back to life normally. |
===Who gets it?=== | ===Who gets it?=== | ||
− | A 2nd level [[Druid]] and 2nd level [[Healer]] spell. | + | A 2nd level [[Druid (V7)]] and 2nd level [[Healer (V7)]] spell. |
===things to know=== | ===things to know=== | ||
− | [[Skirit]] [[Poison]] may be canceled with either [[Cure Poison]] or Cure Disease. | + | [[Skirit]] [[Poison (V7)]] may be canceled with either [[Cure Poison (V7)]] or Cure Disease.<br> |
+ | [[Cure Poison (V7)]] and ''Cure Disease'' will soon be combined into a single ability to make the spell more useful and to prevent spell clutter. | ||
− | [[Category : | + | [[Category:Previous Ruleset]] |
Latest revision as of 20:36, 18 December 2014
Contents
Cure Disease (S, Spirit)
Materials
An undead, diseased, or like type creature
Incantation
Repeat x5 "I cure thy illness"
Range
Touch
Effect
Converts diseased or undead creature back to human.
Notes
This is not a Resurrect (V7) spell. If dead, the target must still come back to life normally.
Who gets it?
A 2nd level Druid (V7) and 2nd level Healer (V7) spell.
things to know
Skirit Poison (V7) may be canceled with either Cure Poison (V7) or Cure Disease.
Cure Poison (V7) and Cure Disease will soon be combined into a single ability to make the spell more useful and to prevent spell clutter.