Difference between revisions of "V9: Long"
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*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]]. | *Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]]. | ||
*[[V9: Total Length|Total length]] must be greater than 36" (3ft), up to 48" (4ft). | *[[V9: Total Length|Total length]] must be greater than 36" (3ft), up to 48" (4ft). | ||
− | *At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]]. | + | *At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].<br><br> |
'''<u>Two-Hand Armor-Breaking Variant</u>''' | '''<u>Two-Hand Armor-Breaking Variant</u>''' |
Latest revision as of 20:30, 9 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Long
- Is a Melee Weapon.
- Must meet the Universal Equipment Requirements.
- Total length must be greater than 36" (3ft), up to 48" (4ft).
- At least 2/3 of the weapon must be Strike-Legal.
Two-Hand Armor-Breaking Variant
- Any weapon segment that has at least 6" of Super Heavy Padding gains Armor Breaking when the weapon is wielded with two hands.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators