Difference between revisions of "V9: Raise Dead"
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− | {{:V9: | + | {{V9}} |
+ | __TOC__ | ||
+ | <onlyinclude> | ||
+ | {{V9 Ability Profile - START}} | ||
+ | |||
+ | {{V9 Ability Profile - NAME | text = [[V9: Raise Dead| Raise Dead]]}} | ||
+ | |||
+ | {{V9 Ability Profile - SUMMARY | text = {{:V9: RAS Raise Dead}}}} | ||
+ | |||
+ | {{V9 Ability Profile - AVAILABLE TO | text = [[V9: Anti-Paladin| Anti-Paladin]], [[V9: Healer| Healer]], [[V9: Monster|Monster]] ([[V9: Harpy|Harpy]])}} | ||
+ | |||
+ | {{V9 Ability Profile - TYPE | text = [[V9: Verbal|Verbal]] [[V9: Offensive / Non-Offensive|(Non-Offensive)]]}} | ||
+ | |||
+ | {{V9 Ability Profile - RANGE | text = 5ft (Other)}} | ||
+ | |||
+ | {{V9 Ability Profile - INCANTATION | text = ''"Rise and fight again" x5''<br>}} | ||
+ | |||
+ | {{V9 Ability Profile - EFFECTS | text = '''Immediate Effect:''' Target is [[V9: Revive|revived]]. | ||
+ | '''Secondary Effect:''' Choose one at the time of [[V9: Casting|cast]]: | ||
+ | *If the target is [[V9: Revive|revived]], they become [[V9: Cursed| Cursed]] and [[V9: Suppressed| Suppressed]] until they die. This status effect can only be removed by death. | ||
+ | *If the target is [[V9: Revive|revived]], they become [[V9: Cursed| Cursed]] and unable to [[V9: Aggress|aggress]] with melee weapons until they die. This status effect can only be removed by death.}} | ||
+ | |||
+ | {{V9 Ability Profile - REMINDER | text = If a [[V9: Being Dead|dead]] player moves more than 20ft from where they died, they become [[V9: Severed| severed]].}} | ||
+ | |||
+ | {{V9 Ability Profile - END}} | ||
+ | </onlyinclude><br> | ||
+ | ---- | ||
+ | =====<big><u>Extra Clarifications</u></big>===== | ||
+ | Any additional clarifications about this ability will be listed below. To request a clarification, please visit the [https://discord.gg/zeA5PPE Amtgard V9 Discord server]. | ||
+ | |||
+ | *There are no additional clarifications for this ability. | ||
+ | |||
+ | <br><br> | ||
+ | ---- | ||
+ | =====<big><u>Trivia</u></big>===== | ||
+ | |||
+ | *Undead Minion, which this ability is related to, was introduced in Amtgard V4. | ||
+ | |||
+ | <br><br> | ||
+ | ---- | ||
+ | <br> | ||
+ | {{V9 Abilities}} |
Latest revision as of 04:03, 1 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Raise Dead | |
---|---|
Simple Summary | Raise Dead: Incant "Rise and fight again" x5 to revive the target. They’re either cursed and suppressed until they die, or cursed and unable to use melee weapons until they die. This effect can only be released by death. |
Available to | Anti-Paladin, Healer, Monster (Harpy) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "Rise and fight again" x5 |
Effects | Immediate Effect: Target is revived.
Secondary Effect: Choose one at the time of cast: |
Reminder | If a dead player moves more than 20ft from where they died, they become severed. |
Extra Clarifications
Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this ability.
Trivia
- Undead Minion, which this ability is related to, was introduced in Amtgard V4.
Amtgard V9 Abilities See the Master List of Abilities
Abilities and Effects General Rules · Keywords · Master List of Abilities