Difference between revisions of "V9: Material Components"
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<onlyinclude>====<u><big>[[V9: Material Components| Material Components]]</big></u>==== | <onlyinclude>====<u><big>[[V9: Material Components| Material Components]]</big></u>==== | ||
− | Material Components, also known as simply 'Materials', are physical objects that are required to use some abilities, such as a [[V9: Spellballs|spellball]] | + | Material Components, also known as simply 'Materials', are physical objects that are required to use some abilities, such as a [[V9: Spellballs|spellball]] or [[V9: Specialty Arrows|specialty arrows]]. |
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+ | Material Components do not take up a [[V9: Held|Free Hand]] when using the ability they are associated with. | ||
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− | {{V9 Abilities and Effects (General Rules | + | {{V9 Abilities and Effects (General Rules)}} |
Latest revision as of 20:25, 9 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Material Components
Material Components, also known as simply 'Materials', are physical objects that are required to use some abilities, such as a spellball or specialty arrows.
Material Components do not take up a Free Hand when using the ability they are associated with.
General Rules Ability · Casting · Chants · Effect · Enchantments · Enhanced Strikes · Frequency · Incantations · Line of Sight · Material Components · Meta-Magic · Name · Offensive / Non-Offensive · Other Details · Power Strikes · Prerequisites · Range · Reminder · Resting · Specialty Arrows · Spellballs · Traits · Type · Verbals
Abilities and Effects General Rules · Keywords · Master List of Abilities