Difference between revisions of "V9: Supplemental Armor"

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======<u><big>[[V9: Supplemental Armor | Supplemental Armor Bonus]]</big></u>======
 
======<u><big>[[V9: Supplemental Armor | Supplemental Armor Bonus]]</big></u>======
 
<includeonly>[[File:23014---PlaceHolderImage4x3.jpg | thumb | Player with Supplemental Armor]]</includeonly>
 
<includeonly>[[File:23014---PlaceHolderImage4x3.jpg | thumb | Player with Supplemental Armor]]</includeonly>
When calculating a player's [[V9: Rating Armor|Armor Point Total]], [[V9: Physical Armor|armor]] worn on the '''head''' (above the neck), '''hands''' (above the wrist), or '''feet''' (below the ankle) do not contribute a normal rating towards calculations. Instead, pieces that meets the construction criteria below grant an additional +1 bonus to their respective [[V9: Hit Locations|location]] (torso, right arm, left arm, right leg, left leg) <u>after</u> all Armor Point Totals have been calculated.
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When calculating a player's [[V9: Rating Armor|Armor Point Total]], [[V9: Physical Armor|armor]] worn on the '''head''' (above the neck), '''hands''' (above the wrist), or '''feet''' (below the ankle) do not contribute a normal rating towards calculations. Instead, pieces that meet the construction criteria below grant an additional +1 bonus to their respective [[V9: Hit Locations|location]] (torso, right arm, left arm, right leg, left leg) <u>after</u> all Armor Point Totals have been calculated.
  
#Supplemental armor pieces must cover at least 50% of the surface area of the head, hand, or foot, not including space between fingers and toes.<br><br>
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#Supplemental armor pieces must cover at least 50% of the surface area of the head, hand, or foot, not including space between fingers and toes.
#They meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]], as well as be constructed in a way would place them in [[V9: Armor Tiers|Tier 3]] or greater.
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#They meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]], as well as be constructed in a way that would place them in [[V9: Armor Tiers|Tier 3]] or greater.
#*To ensure safety in the cases of accidental hand contact, hand armor cannot include rigid, abrasive, or metal materials on the back of the hand above the knuckles. To offset this, Hand Armor can also be constructed as a Tier 2 armor so long as the final piece still looks like armor.<br><br>
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#*To ensure safety in the cases of accidental hand contact, hand armor cannot include metal or similarly rigid materials on the tops of knuckles or fingers, including fingertips. To offset this, Hand Armor can also be constructed as a Tier 2 armor so long as the final piece still looks like armor.
#'''This bonus can cause the armor point total to exceed tier maximums''', however it will still be affected by armor point limits imposed by class or game modes.<br><br>
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#'''This bonus can cause the armor point total to exceed tier maximums''', however it will still be affected by armor point limits imposed by class or game modes.
#If hand or foot armor is the <u>only</u> armor piece worn on that location, then it should be compared to the normal armor tiers and assigned a normal rating as best as possible.</onlyinclude><br><br>
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#If hand or foot armor is the <u>only</u> armor piece worn on that location, then it should be compared to the normal armor tiers and assigned a normal rating as best as possible.</onlyinclude><br>
 
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Latest revision as of 07:30, 13 January 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Supplemental Armor Bonus

When calculating a player's Armor Point Total, armor worn on the head (above the neck), hands (above the wrist), or feet (below the ankle) do not contribute a normal rating towards calculations. Instead, pieces that meet the construction criteria below grant an additional +1 bonus to their respective location (torso, right arm, left arm, right leg, left leg) after all Armor Point Totals have been calculated.

  1. Supplemental armor pieces must cover at least 50% of the surface area of the head, hand, or foot, not including space between fingers and toes.
  2. They meet the Universal Equipment Requirements, as well as be constructed in a way that would place them in Tier 3 or greater.
    • To ensure safety in the cases of accidental hand contact, hand armor cannot include metal or similarly rigid materials on the tops of knuckles or fingers, including fingertips. To offset this, Hand Armor can also be constructed as a Tier 2 armor so long as the final piece still looks like armor.
  3. This bonus can cause the armor point total to exceed tier maximums, however it will still be affected by armor point limits imposed by class or game modes.
  4. If hand or foot armor is the only armor piece worn on that location, then it should be compared to the normal armor tiers and assigned a normal rating as best as possible.


Rating Armor & Calculating Points
Armor Tiers · Armor Rating Modifiers · Material Thickness · Supplemental Armor · Calculating Armor Point Totals
Physical Armor
Gameplay Rules · Construction Rules · Rating Armor & Calculating Armor Points · Armor Styles
Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary