Difference between revisions of "V9: Rigid Non-Metal Armor"

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*Must meet the requirements for the tier/style it is mimicking, other than material thickness.
 
*Must meet the requirements for the tier/style it is mimicking, other than material thickness.
 
*Material density must be at least 0.9g/cm3 (equivalent to HDPE).
 
*Material density must be at least 0.9g/cm3 (equivalent to HDPE).
*The standard [[V9: Armor Rating Modifiers#Material Thickness|Material Thickness]] is 3/16" (4.78mm).
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*The standard [[V9: Material Thickness|Material Thickness]] is 3/16" (4.78mm).
 
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Latest revision as of 06:13, 8 February 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Rigid Non-Metal Armor

This style includes all predominantly rigid non-metal armor that would fall under Tiers 4/5/6 if they were made from metal.






Armor Styles
Tier 1: Cloth/Padded Armor
Tier 2: Light Leather · Butcher's Mail / Sharkmail
Tier 3: Heavy Leather · Chainmail · Rigid Non-Metal Armor
Tier 4: Light Scale
Tier 5: Heavy Scale · Butted Plate
Tier 6: Lamellar and Laminar · Brigandine · Plate
Special: Ambiguous Armor
Physical Armor
Gameplay Rules · Construction Rules · Rating Armor & Calculating Armor Points · Armor Styles
Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary