Difference between revisions of "V9: Melee Weapons (General Rules)"
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====<u>General Rules<noinclude> (Melee Weapons)</noinclude></u>==== | ====<u>General Rules<noinclude> (Melee Weapons)</noinclude></u>==== | ||
Melee [[V9: Weapons|weapons]] represent swords, axes, spears, flails, pole-arms and anything else that can be used to directly [[V9: Striking Your Opponent|slash]] or [[V9: Striking Your Opponent|stab]] an opponent in close combat. | Melee [[V9: Weapons|weapons]] represent swords, axes, spears, flails, pole-arms and anything else that can be used to directly [[V9: Striking Your Opponent|slash]] or [[V9: Striking Your Opponent|stab]] an opponent in close combat. | ||
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#[[V9: Equipment Inspection|Approved]] melee weapons may be used to [[V9: Striking Your Opponent|strike]] with their [[V9: Strike-Legal| Strike-Legal]] surfaces and block or parry with any portion of the weapon. | #[[V9: Equipment Inspection|Approved]] melee weapons may be used to [[V9: Striking Your Opponent|strike]] with their [[V9: Strike-Legal| Strike-Legal]] surfaces and block or parry with any portion of the weapon. | ||
#Melee weapons can never be launched or thrown as a form of attack. [[V9: Javelin|Javelins]] are the only exception to this rule due to their ability to act as both as melee weapon and a [[V9: Projectile Weapons|projectile]]. | #Melee weapons can never be launched or thrown as a form of attack. [[V9: Javelin|Javelins]] are the only exception to this rule due to their ability to act as both as melee weapon and a [[V9: Projectile Weapons|projectile]]. | ||
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{{V9 Melee Weapons}} | {{V9 Melee Weapons}} |
Latest revision as of 05:18, 20 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
General Rules (Melee Weapons)
Melee weapons represent swords, axes, spears, flails, pole-arms and anything else that can be used to directly slash or stab an opponent in close combat.
- All melee weapons require a rigid core.
- Approved melee weapons may be used to strike with their Strike-Legal surfaces and block or parry with any portion of the weapon.
- Melee weapons can never be launched or thrown as a form of attack. Javelins are the only exception to this rule due to their ability to act as both as melee weapon and a projectile.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators