Difference between revisions of "V9: Projectile Weapons (General Rules)"

From AmtWiki
m (Protected "V9: General Rules (Projectile Weapons)" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
m (removed extra line breaks)
 
(20 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{V9}}
 
{{V9}}
<onlyinclude><div class="toccolours mw-collapsible">
+
<onlyinclude>
<div class="mw-collapsible-content">
+
====<u>General Rules<noinclude> (Projectile Weapons)</noinclude></u>====
====<u>General Rules</u>====
+
Projectile Weapons represent anything that is launched or thrown to inflict [[V9: Glossary#Damage|damage]] or [[V9: Abilities and Effects|effects]], such as [[V9: Arrows|arrows]], [[V9: Small Thrown|kunai]], [[V9: Large Thrown|chakrams]], and [[V9: Large Thrown|tomahawks]] as well as magical blasts like [[V9: Fireball|fireballs]] and [[V9: Lightning Bolt|lightning]]. The following general rules apply to all forms of projectile weapons:
Projectile Weapons represent anything that is typically launched or thrown to inflict damage or effects, such as [[V9: Arrows|arrows]], [[V9: Small Thrown|kunai]], [[V9: Large Thrown|chakrams]], and [[V9: Large Thrown|tomahawks]] as well as magical blasts like [[V9: Fireball|fireballs]] and [[V9: Lightning|lightning]]. The following general rules apply to all forms of projectile weapons:
+
#May not be used to [[V9: Striking Your Opponent|strike in melee]].
#May not be used to parry, block, or [[V9: Striking Your Opponent|strike in melee]].<br><br>
+
#May not be used to parry or block.
#Cannot become [[V9: Destroyed|destroyed]] by any means.<br><br>
+
#Cannot become [[V9: Destroyed|destroyed]] by any means.
#May be [[V9: Carried|carried]] in any number unless otherwise restricted, such as by [[V9: Classes|class customization]].<br><br>
+
#May be [[V9: Carried|carried]] in any number unless otherwise restricted, such as by [[V9: Classes|class customization]].
#All projectiles except [[V9: Arrows & Bolts|Arrows and Bolts]] must be thrown by hand, one at a time.<br><br>
+
#All projectiles except [[V9: Arrows & Bolts|Arrows and Bolts]] must be thrown by hand, one at a time, per hand.
#[[V9: Arrows & Bolts|Arrows and Bolts]] must be fired from a [[V9: Bows & Crossbows|bow or crossbow]] as appropriate.<br><br>
+
#*A player may hold a throwing weapon in each hand and throw both of them simultaneously, but cannot throw them together from the same hand.
#Each projectile can affect multiple targets in a single flight as long as each contact meets the criteria for a [[V9: Striking Your Opponent|valid strike]]. Projectiles become [[V9: Glossary#Nullified|harmless]] after their initial movement is completely halted.<br><br>
+
#[[V9: Arrows & Bolts|Arrows and Bolts]] must be fired from a [[V9: Bows & Crossbows|bow or crossbow]] as appropriate.
#Projectiles must be blocked passively by placing an object in their flight path. Batting or otherwise adding significant momentum to a projectile in motion is prohibited and intentionally doing so can result in suspension from play.<br><br>
+
#Each projectile can affect multiple targets in a single flight as long as each contact meets the criteria for a [[V9: Striking Your Opponent|valid strike]]. Projectiles become [[V9: Glossary#Nullified|harmless]] after their movement is completely halted.
#Projectiles may not be shared, fired, or thrown by anyone other than their [[V9: Glossary#Owner|owner]] unless given explicit permission from said owner.
+
#Batting, kicking, or otherwise applying significant force to a projectile in motion is prohibited.
#*The owner is responsible for the safety of their projectiles even when used by another player.
+
#*[[V9: Arrows & Bolts|Arrows]] in flight must be blocked passively by placing an object in their flight path.
#*[[V9: Color Code|Color-Coded]] Projectiles may never be shared.<br><br>
+
#*Other non-arrow projectiles may be blocked, parried, or lightly struck out of the air.
#There are two sub-types of projectile weapon: [[V9: Projectile Weapons#Contact Projectiles|Contact Projectiles]] and [[V9: Projectile Weapons#Stabbing Projectiles|Stabbing Projectiles]].</div></div></onlyinclude>
+
#*Players may not catch or grab projectile weapons in flight.
 +
#Projectiles may be shared among players that are given explicit permission from the [[V9: Glossary#Owner|owner]] of said projectiles.
 +
#*The owner may retract their permission at any time for any reason.
 +
#*The owner is responsible for ensuring the [[V9: Safety|safe]] use of their projectiles when shared with or used by another player.
 +
#*Players using shared projectiles should be [[V9: Honor System|respectful]] and treat the borrowed equipment with care.
 +
#*When sharing [[V9: Spellballs| Spellballs]], [[V9: Specialty Arrows| Specialty Arrows]], or any other similarly restricted projectile, players must still adhere to the associated [[V9: Frequency|frequency rules]] and carrying limits.
 +
#*Players using shared projectiles must not hoard them or otherwise try to gain a [[V9: Glossary#Gameplay Advantage|gameplay advantage]] by deliberately obstructing the amount of projectiles that other sharing player(s) have access to. This is especially relevant when sharing Spellballs and Specialty Arrows.<br>
 +
#There are two sub-types of projectile weapon: [[V9: Projectile Weapons#Contact Projectiles|Contact Projectiles]] and [[V9: Projectile Weapons#Stabbing Projectiles|Stabbing Projectiles]].
 +
#*Contact Projectiles can strike with any part of their surface.
 +
#*Stabbing Projectiles can only strike with their tip.</onlyinclude><br>
 
{{V9 Projectile Weapons}}
 
{{V9 Projectile Weapons}}

Latest revision as of 07:13, 13 January 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





General Rules (Projectile Weapons)

Projectile Weapons represent anything that is launched or thrown to inflict damage or effects, such as arrows, kunai, chakrams, and tomahawks as well as magical blasts like fireballs and lightning. The following general rules apply to all forms of projectile weapons:

  1. May not be used to strike in melee.
  2. May not be used to parry or block.
  3. Cannot become destroyed by any means.
  4. May be carried in any number unless otherwise restricted, such as by class customization.
  5. All projectiles except Arrows and Bolts must be thrown by hand, one at a time, per hand.
    • A player may hold a throwing weapon in each hand and throw both of them simultaneously, but cannot throw them together from the same hand.
  6. Arrows and Bolts must be fired from a bow or crossbow as appropriate.
  7. Each projectile can affect multiple targets in a single flight as long as each contact meets the criteria for a valid strike. Projectiles become harmless after their movement is completely halted.
  8. Batting, kicking, or otherwise applying significant force to a projectile in motion is prohibited.
    • Arrows in flight must be blocked passively by placing an object in their flight path.
    • Other non-arrow projectiles may be blocked, parried, or lightly struck out of the air.
    • Players may not catch or grab projectile weapons in flight.
  9. Projectiles may be shared among players that are given explicit permission from the owner of said projectiles.
    • The owner may retract their permission at any time for any reason.
    • The owner is responsible for ensuring the safe use of their projectiles when shared with or used by another player.
    • Players using shared projectiles should be respectful and treat the borrowed equipment with care.
    • When sharing Spellballs, Specialty Arrows, or any other similarly restricted projectile, players must still adhere to the associated frequency rules and carrying limits.
    • Players using shared projectiles must not hoard them or otherwise try to gain a gameplay advantage by deliberately obstructing the amount of projectiles that other sharing player(s) have access to. This is especially relevant when sharing Spellballs and Specialty Arrows.
  10. There are two sub-types of projectile weapon: Contact Projectiles and Stabbing Projectiles.
    • Contact Projectiles can strike with any part of their surface.
    • Stabbing Projectiles can only strike with their tip.
Projectile Weapons
Contact Projectiles: Small Thrown · Large Thrown · Spellball · Rocks · Javelins
Stabbing Projectiles: Javelin · Bows & Crossbows · Arrows & Bolts
General Rules
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary