Difference between revisions of "V9: Universal Equipment Requirements"
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− | <onlyinclude>==Universal Equipment Requirements== | + | <onlyinclude>===<u>[[V9: Universal Equipment Requirements| Universal Equipment Requirements]]</u>=== |
− | Every piece of [[V9: Equipment|equipment]], regardless of type, must meet or exceed | + | Every piece of [[V9: Equipment|equipment]], regardless of type, must meet or exceed all of the following baseline requirements in order to be eligible for [[V9: Glossary#Use|use]] in Amtgard [[V9: Core Combat Rules|combat]]. Equipment that does not meet or exceed all of these requirements cannot be used. |
<ol> | <ol> | ||
<li>All equipment must be physically '''safe''' for the user and other participants to engage with during the course of combat, including incidental contact, falls, and crashes. | <li>All equipment must be physically '''safe''' for the user and other participants to engage with during the course of combat, including incidental contact, falls, and crashes. | ||
− | *It is possible for a piece of equipment to meet the construction requirements presented in this rulebook and still be [[V9: Safety|unsafe]]. Examples include: overly hard [[V9: Foam|foam]]; areas with excessive tape; [[V9: Weapons|weapons]] with excessive mass; | + | *It is possible for a piece of equipment to meet the construction requirements presented in this rulebook and still be [[V9: Safety|unsafe]]. Examples include: overly hard [[V9: Foam|foam]]; areas with excessive tape; [[V9: Weapons|weapons]] with excessive mass; and so on.</li> |
− | <li>All equipment must be '''durable''' enough to survive the rigors of Amtgard | + | <li>All equipment must be '''durable''' enough to survive the rigors of Amtgard combat. |
− | *Equipment must not significantly degrade or fail during the course of combat, including incidental contact, falls, and crashes. Examples include: | + | *Equipment must not significantly degrade or fail during the course of combat, including incidental contact, falls, and crashes. Examples include: equipment so [[V9: Flex|flexible]] as to risk failure; poor connection points; brittle materials; and so on.</li> |
− | <li>Equipment must be easily '''recognizable''' as the type of equipment it is trying to be and not [[V9: Honor System|easily confused]] for something else. It must also be visually | + | <li>Equipment must be easily '''recognizable''' as the type of equipment it is trying to be and not [[V9: Honor System|easily confused]] for something else. It must also be visually appropriate for the [[V9: Theme and Setting|Heroic Fantasy theme]] of Amtgard.</li> |
− | <li>Each piece of equipment must be '''regularly inspected''' for potential hazards and conditions that could risk injury, malfunction, or catastrophic disassembly. | + | <li>Each piece of equipment must meet any '''construction standards''' relevant to its type.</li> |
− | + | <li>Each piece of equipment must be '''[[V9: Equipment Inspection|regularly inspected]]''' for all of the above, especially potential hazards and conditions that could risk injury, malfunction, or catastrophic disassembly.</li> | |
− | + | <li>All [[V9: Weapons|weapons]] must also pass a '''[[V9: Glossary#Hit Test| Hit Test]]''' before their first use, and periodically thereafter.</li><br> | |
− | {{V9 | + | </li></ol></onlyinclude> |
+ | {{V9 Equipment Basics}} |
Latest revision as of 03:42, 13 January 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Universal Equipment Requirements
Every piece of equipment, regardless of type, must meet or exceed all of the following baseline requirements in order to be eligible for use in Amtgard combat. Equipment that does not meet or exceed all of these requirements cannot be used.
- All equipment must be physically safe for the user and other participants to engage with during the course of combat, including incidental contact, falls, and crashes.
- All equipment must be durable enough to survive the rigors of Amtgard combat.
- Equipment must not significantly degrade or fail during the course of combat, including incidental contact, falls, and crashes. Examples include: equipment so flexible as to risk failure; poor connection points; brittle materials; and so on.
- Equipment must be easily recognizable as the type of equipment it is trying to be and not easily confused for something else. It must also be visually appropriate for the Heroic Fantasy theme of Amtgard.
- Each piece of equipment must meet any construction standards relevant to its type.
- Each piece of equipment must be regularly inspected for all of the above, especially potential hazards and conditions that could risk injury, malfunction, or catastrophic disassembly.
- All weapons must also pass a Hit Test before their first use, and periodically thereafter.
Equipment Basics General Rules · Universal Equipment Requirements · Equipment Inspection
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators