Difference between revisions of "V9: Team Quest"
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− | <onlyinclude>=== | + | <onlyinclude>===<u>[[V9: Team Quest| Team Quest]]</u>=== |
This [[V9: Game Modes|game mode]] is the first true use of all the [[V9: Full Rulebook|gameplay rules]]. From [[V9: Core Combat Rules|core combat]] all the way to [[V9: Roleplay|roleplay mechanics]]. | This [[V9: Game Modes|game mode]] is the first true use of all the [[V9: Full Rulebook|gameplay rules]]. From [[V9: Core Combat Rules|core combat]] all the way to [[V9: Roleplay|roleplay mechanics]]. | ||
− | This mode involves [[V9: Teams|teams of players]], often called [[V9: Glossary#PC|PCs]], competing against each other to complete [[V9: Objectives|objectives]] that may include combat, social roleplay, puzzles, and other enjoyable activities alongside an overarching storyline. This game mode will often included more fleshed out [[V9: Glossary#NPC|NPCs]] for all groups to interact with. | + | This mode involves [[V9: Teams|teams of players]], often called [[V9: Glossary#Player Character (PC)|PCs]], competing against each other to complete [[V9: Objectives|objectives]] that may include combat, social roleplay, puzzles, and other enjoyable activities alongside an overarching storyline. This game mode will often included more fleshed out [[V9: Glossary#Non-Player Character (NPC)|NPCs]] for all groups to interact with. |
− | Contrary to [[V9: Adventure Quest|Adventure Quests]], in Team Quests, each team is encouraged to thwart each other’s efforts and [[V9: Glossary#PVP|PVP]] combat should still be expected. | + | Contrary to [[V9: Adventure Quest|Adventure Quests]], in Team Quests, each team is encouraged to thwart each other’s efforts and [[V9: Glossary#Player Versus Player (PVP)|PVP]] combat should still be expected. |
− | <big>'''Is [[V9: Roleplay| Roleplay]] expected?'''</big> Roleplay is <u>expected</u> in Team Quests. These activities will often require the completion of social encounters and other non-combat objectives; there is usually some form of storyline; and it may even be possible to participate without engaging in combat whatsoever.</onlyinclude | + | |
− | + | ||
+ | <big>'''Is [[V9: Roleplay| Roleplay]] expected?'''</big> Roleplay is <u>expected</u> in Team Quests. These activities will often require the completion of social encounters and other non-combat objectives; there is usually some form of storyline; and it may even be possible to participate without engaging in combat whatsoever. | ||
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+ | </onlyinclude> | ||
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<big><big><u>Example Games</u></big></big> | <big><big><u>Example Games</u></big></big> | ||
− | {{V9 Dev Note|text= | + | |
+ | {{V9 Dev Note|text=Quests are much more complex than traditional combat activities. Some basic examples will be included here in the future. For more in-depth support, the [[V9: Game Organizer Guide| Game Organizer Guide]] is a source of guidance and support to help bring your Quest ideas to life.}} | ||
{{V9 Game Modes}} | {{V9 Game Modes}} |
Latest revision as of 07:43, 17 February 2023
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Team Quest
This game mode is the first true use of all the gameplay rules. From core combat all the way to roleplay mechanics.
This mode involves teams of players, often called PCs, competing against each other to complete objectives that may include combat, social roleplay, puzzles, and other enjoyable activities alongside an overarching storyline. This game mode will often included more fleshed out NPCs for all groups to interact with.
Contrary to Adventure Quests, in Team Quests, each team is encouraged to thwart each other’s efforts and PVP combat should still be expected.
Is Roleplay expected? Roleplay is expected in Team Quests. These activities will often require the completion of social encounters and other non-combat objectives; there is usually some form of storyline; and it may even be possible to participate without engaging in combat whatsoever.
Example Games
Developer Note: Quests are much more complex than traditional combat activities. Some basic examples will be included here in the future. For more in-depth support, the Game Organizer Guide is a source of guidance and support to help bring your Quest ideas to life.
Game Modes Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide