Difference between revisions of "V9: Scenario Battlegame"
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− | <onlyinclude>===<u | + | <onlyinclude>===<u>[[V9: Scenario Battlegame| Scenario Battlegame]]</u>=== |
− | This [[V9: Game Modes|game mode]] sits on the cusp of using the full [[V9: Full Rulebook|Amtgard ruleset]]. It represents activities that are still [[V9: Teams|team-based]] and [[V9: Glossary#PVP|PVP]] in nature but want to include some [[V9: Roleplay|roleplay elements]] without incorporating a complex storyline or social options. They use all the [[V9: Core Combat Rules|combat]] and [[V9: Classes|class]] mechanics and may dip into the [[V9: Roleplay|roleplay]] | + | This [[V9: Game Modes|game mode]] sits on the cusp of using the full [[V9: Full Rulebook|Amtgard ruleset]]. It represents activities that are still [[V9: Teams|team-based]] and [[V9: Glossary#PVP|PVP]] in nature but want to include some [[V9: Roleplay|roleplay elements]] without incorporating a complex storyline or social options. They use all the [[V9: Core Combat Rules|combat]] and [[V9: Classes|class]] mechanics and may even dip into the non-combat [[V9: Roleplay|roleplay abilities]] as well depending on how it might impact the activity. |
− | Scenario battles often include [[V9: Glossary#NPC|NPCs]], players who are not assigned to a team but representing some sort of [[V9: | + | Scenario battles often include [[V9: Glossary#Non-Player Character (NPC)|NPCs]], players who are not assigned to a team but representing some sort of [[V9: Monster|monster]] or character that both teams can interact with. |
{{V9 Example|text=''An example of a scenario battle is a normal 6-on-6 [[V9: Full-Class Battlegame|full-class battlegame]] that also has an NPC Troll that can be bribed or convinced to attack the other team, and a NPC Unicorn that can be socialized with to earn [[V9: Enchantments|enchantments]] and other boons.''}} | {{V9 Example|text=''An example of a scenario battle is a normal 6-on-6 [[V9: Full-Class Battlegame|full-class battlegame]] that also has an NPC Troll that can be bribed or convinced to attack the other team, and a NPC Unicorn that can be socialized with to earn [[V9: Enchantments|enchantments]] and other boons.''}} | ||
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− | <big>'''Is [[V9: Roleplay| Roleplay]] expected?'''</big> Roleplay in scenario battles is <u>encouraged</u> but since this mode | + | <big>'''Is [[V9: Roleplay| Roleplay]] expected?'''</big> Roleplay in scenario battles is <u>encouraged</u> but since this mode often combat-centric with little or no way to achieve victory without fighting, roleplay among [[V9: Glossary#Player Character (PC)|PCs]] tends to be minimal. Typically, the [[V9: Glossary#Non-Player Character (NPC)|NPCs]] will be the ones doing the majority of the roleplaying and other players will only roleplay when dealing with those specific NPCs, or by throwing in the occasional in-character quip when it won't affect their odds of victory. |
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+ | </onlyinclude> | ||
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Latest revision as of 05:27, 25 February 2023
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Scenario Battlegame
This game mode sits on the cusp of using the full Amtgard ruleset. It represents activities that are still team-based and PVP in nature but want to include some roleplay elements without incorporating a complex storyline or social options. They use all the combat and class mechanics and may even dip into the non-combat roleplay abilities as well depending on how it might impact the activity.
Scenario battles often include NPCs, players who are not assigned to a team but representing some sort of monster or character that both teams can interact with.
Is Roleplay expected? Roleplay in scenario battles is encouraged but since this mode often combat-centric with little or no way to achieve victory without fighting, roleplay among PCs tends to be minimal. Typically, the NPCs will be the ones doing the majority of the roleplaying and other players will only roleplay when dealing with those specific NPCs, or by throwing in the occasional in-character quip when it won't affect their odds of victory.
Example Games
Developer Note: Full examples for this game mode to be included here in the future. If you see this message and have a simple write-up for a game in this style, send it to the V9 Development Team on Facebook, Discord, or [email protected]
Game Modes Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide