Difference between revisions of "V9: Foot on Ground"
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<onlyinclude>====<u>Foot on Ground</u>==== | <onlyinclude>====<u>Foot on Ground</u>==== | ||
− | A foot touching the ground is unaffected by [[V9: Striking Your Opponent| strikes]] below the ankle. All attempts to strike it are considered invalid. No [[V9: Effects| effects]] can be imparted through this contact. A foot that is completely in the air is fair game and can be struck as normal. </onlyinclude>{{V9 Hit Locations}} | + | A foot touching the ground is unaffected by [[V9: Striking Your Opponent| strikes]] below the ankle. All attempts to strike it are considered invalid. No [[V9: Abilities and Effects| effects]] can be imparted through this contact. A foot that is completely in the air is fair game and can be struck as normal. </onlyinclude>{{V9 Hit Locations}} |
Latest revision as of 23:01, 16 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Foot on Ground
A foot touching the ground is unaffected by strikes below the ankle. All attempts to strike it are considered invalid. No effects can be imparted through this contact. A foot that is completely in the air is fair game and can be struck as normal.
Hit Locations Definitions and Diagram · Torso Priority · Hand Protection (Hand on Weapon) · Foot on Ground
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging