Difference between revisions of "V9: Base"

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{{V9}}
 
{{V9}}
<onlyinclude>===Base===
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<onlyinclude>===<u>[[V9: Base| Base]]</u>===
Bases are a designated in-bounds location that some or all players can use as their starting zone and rallying point. Some [[V9: Abilities|abilities]] and [[V9: Effects|effects]] will reference bases, such as by forcing a player to return to their base, or only being usable while within their base.
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<ol><li>Bases are a designated '''in-bounds''' location that some or all players may use as their starting area and rallying point.</li><br>
  
It is not recommended to have bases and [[V9: Respawn Location|respawn locations]] in the same space, but if a Base and Respawn Location are in the same space, dead players coming to Respawn should do so in a way that doesn’t cause confusion or unfair surprises. (see [[V9: HSR3|HSR#3]])
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<li>Some [[V9: Ability|abilities]] will reference bases in their rules text, such as by requiring a player to return to their base, or only being usable while within their base.<br><br>
{{:V9: Replenish at Base}}</onlyinclude>
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'''''V8 Transition Note:''' The ability to repair equipment at base has been rolled into the new [[V9: Rest| Rest]] ability.''</li><br>
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<li>It is not recommended to have bases in close proximity to [[V9: Respawn Points and the Dead Zone|Dead Zones]] or [[V9: Dead Zone and Respawn Points|respawn locations]] as bases can often be become cluttered with players when used as strongholds, resting points, or the last line of defense during a [[V9: Combat Activities| combat activity.]]
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*'''''[[V9: Respawn Points and the Dead Zone|Respawn Points]]''' in or around bases should be placed in such a way that [[V9: Returning To Life|respawning]] players are not able to come to life in the middle of active combat or in a position that would be seen as [[V9: Honor System|unfair or cheap.]]''<br>
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*'''''[[V9: Respawn Points and the Dead Zone|Dead Zones]]''' should always be placed in a distinctly separate location from bases or else it can become difficult to determine which players are alive defending the base and which players are [[V9: Death|dead]].''</li></ol><br>
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</onlyinclude><br>
 
{{V9 Core Game Mechanics}}
 
{{V9 Core Game Mechanics}}

Latest revision as of 05:02, 20 November 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Base

  1. Bases are a designated in-bounds location that some or all players may use as their starting area and rallying point.

  2. Some abilities will reference bases in their rules text, such as by requiring a player to return to their base, or only being usable while within their base.

    V8 Transition Note: The ability to repair equipment at base has been rolled into the new Rest ability.

  3. It is not recommended to have bases in close proximity to Dead Zones or respawn locations as bases can often be become cluttered with players when used as strongholds, resting points, or the last line of defense during a combat activity.
    • Respawn Points in or around bases should be placed in such a way that respawning players are not able to come to life in the middle of active combat or in a position that would be seen as unfair or cheap.
    • Dead Zones should always be placed in a distinctly separate location from bases or else it can become difficult to determine which players are alive defending the base and which players are dead.



Core Game Mechanics
Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary