Difference between revisions of "V9: Heavy Scale"

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{{V9}}
 
{{V9}}
<onlyinclude>======Scale======
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<onlyinclude>=====<u><big>[[V9: Heavy Scale| Heavy Scale]]</big></u>=====
[[V9: Armor| Armor]] created by overlapping many metal plates which are attached along only one edge. Individual scales are not held into rigid contact with the others.
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<includeonly>[[File:Armor-Scale.jpg | thumb | Placeholder Example]]</includeonly>
{{V9 General Note|note=Note|text=[[V9: Chainmail| Chainmail]] with loose scales attached should be rated as superior chainmail, not scale.}}
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This style includes [[V9: Physical Armor| armor]] created with overlapping scales secured to each other along one edge against a backing to create a rigid shell rather than individually mobile scales. Scale armor with loose scales is classified as [[V9: Light Scale| Light Scale]].
  
'''Requirements:'''
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*Is a [[V9: Armor Tiers|Tier 5]] armor style.
*Metal must be at least equivalent to Aluminum in density and durability. (2.7g/cm3)
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*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].
**If Aluminum - 1mm / 0.040” / 18ga
 
**If Steel - 0.9mm / 0.036” / 20ga
 
 
*Scales must overlap by at least 10%.
 
*Scales must overlap by at least 10%.
*The backing must not be visible through the scales.
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*The backing material must not be visible through the scales.
 
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*Metal must at least equivalent to Aluminum in density and durability. (2.7g/cm3)
'''Examples of [[V9: Armor Rating Modifiers#Superior Construction|Superior Construction]] include, but are not limited to:'''
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*The standard for [[V9: Material Thickness|Material Thickness]] is based on the metal used:
*Heavy Metal: Steel, Bronze, and similar density metals.
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**Aluminum Scales: 18ga (0.040") (1.024mm)
*Fluted: Each plate has been [[V9: Fluting|fluted]].
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**Steel Scales: 20ga (0.036") (0.911mm)
*Thicker Material: At least 1.3mm / 0.051” / 16ga</onlyinclude>
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**For rings and backing materials, consult the [[V9: Material Thickness|Material Thickness]] chart.
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<br clear=all></onlyinclude><br><br>
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----
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<gallery mode="slideshow" showthumbnails caption="Image Gallery">
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File:Armor-Scale.jpg|Placeholder Example
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File:23014---PlaceHolderImage4x3.jpg|Example 2
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File:23014---PlaceHolderImage4x3.jpg|Example 3
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File:23014---PlaceHolderImage4x3.jpg|Example 4
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File:23014---PlaceHolderImage4x3.jpg|Example 5
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</gallery><br>
 
{{V9 Armor Styles}}
 
{{V9 Armor Styles}}

Latest revision as of 06:13, 8 February 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Heavy Scale

This style includes armor created with overlapping scales secured to each other along one edge against a backing to create a rigid shell rather than individually mobile scales. Scale armor with loose scales is classified as Light Scale.

  • Is a Tier 5 armor style.
  • Must meet the Universal Equipment Requirements.
  • Scales must overlap by at least 10%.
  • The backing material must not be visible through the scales.
  • Metal must at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard for Material Thickness is based on the metal used:
    • Aluminum Scales: 18ga (0.040") (1.024mm)
    • Steel Scales: 20ga (0.036") (0.911mm)
    • For rings and backing materials, consult the Material Thickness chart.






Armor Styles
Tier 1: Cloth/Padded Armor
Tier 2: Light Leather · Butcher's Mail / Sharkmail
Tier 3: Heavy Leather · Chainmail · Rigid Non-Metal Armor
Tier 4: Light Scale
Tier 5: Heavy Scale · Butted Plate
Tier 6: Lamellar and Laminar · Brigandine · Plate
Special: Ambiguous Armor
Physical Armor
Gameplay Rules · Construction Rules · Rating Armor & Calculating Armor Points · Armor Styles
Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary