Difference between revisions of "V9: Striking Tip"
From AmtWiki
(Initial creation) |
m (→Striking Tip) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{V9}} | {{V9}} | ||
− | <onlyinclude>====Striking Tip==== | + | <onlyinclude>====<u>Striking Tip</u>==== |
− | + | The tip of any [[V9: Weapon Segments|weapon segment]] that will be used to [[V9: Striking Your Opponent|strike]] other players. All Striking Tips must have [[V9: Strike-Legal|Strike-Legal]] padding. | |
− | + | *Must not protrude more than 1.5" through a [[V9: 2.5 Inch and 2 Inch Rule|two-and-a-half inch (2.5") ring]] when uncompressed. | |
− | + | *Must not end in an angle less than 90 degrees.</onlyinclude><br><br> | |
− | {{V9 | + | ---- |
+ | <gallery mode="slideshow" showthumbnails caption="Image Gallery"> | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 1 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 2 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 3 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 4 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 5 | ||
+ | </gallery><br> | ||
+ | {{V9 Weapon Construction Terms}} |
Latest revision as of 19:42, 15 December 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Striking Tip
The tip of any weapon segment that will be used to strike other players. All Striking Tips must have Strike-Legal padding.
- Must not protrude more than 1.5" through a two-and-a-half inch (2.5") ring when uncompressed.
- Must not end in an angle less than 90 degrees.
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators