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<onlyinclude>===Discussing Rules During Live Gameplay===
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<onlyinclude>===<u>[[V9: Discussing Rules During Live Gameplay| Discussing Rules During Live Gameplay]]</u>===
Participants are not immune to [[V9: Combat|combat]] or [[V9: Effects|effects]] while discussing or clarifying rules with other players and/or Reeves during live gameplay.
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'''Participants are never [[V9: Immunity|immune]] to [[V9: Core Combat Rules|combat]] or [[V9: Abilities and Effects|effects]] while discussing or clarifying rules''' with other players and/or [[V9: Rules Authorities| Rules Authorities]] during live gameplay. It is important for [[V9: Reeve|Reeves]] and players to work cooperatively to resolve mid-game issues quickly and fairly without impacting the experience of others (such as by suddenly becoming immune to interaction).
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In addition, even if a Reeve witnesses the complicated encounter, they won't always be able or available to help resolve it. Players are encouraged to keep this in mind and set their expectations accordingly. '''Mid-game adjudication is a privilege, not a right'''. It is best to engage Reeves while you are dead or between game rounds to help prevent issues from repeating rather than relying on them to make moment-to-moment calls. Our player-run system simply cannot guarantee that kind of instant, play-by-play, support.
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You can help your local [[V9: Reeve|Reeves]] by reviewing the [[V9: Best Practices| Best Practices]] and keeping them in mind when issues arise.
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It is important to keep in mind the [[V9: Honor System Responsibilities| Honor System Responsibilities]] and work cooperatively with your opponents to resolve issues quickly and fairly without impeding gameplay. If a [[V9: Reeve| Reeve]] witnessed your interaction they may be able to help but this won’t always be the case, so set your expectations accordingly.
 
  
Remember to ‘Expect Imperfection’ and engage Reeves while you are [[V9: Death|dead]] or between game rounds. Look to help prevent issues from repeating rather than relying on [[V9: Rules Authorities| Rules Authorities]] for immediate adjudication. Our player-run system simply cannot guarantee that kind of instant play-by-play support.</onlyinclude>
 
 
{{V9 Rules Authorities}}
 
{{V9 Rules Authorities}}

Latest revision as of 22:58, 15 November 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Discussing Rules During Live Gameplay

Participants are never immune to combat or effects while discussing or clarifying rules with other players and/or Rules Authorities during live gameplay. It is important for Reeves and players to work cooperatively to resolve mid-game issues quickly and fairly without impacting the experience of others (such as by suddenly becoming immune to interaction).

In addition, even if a Reeve witnesses the complicated encounter, they won't always be able or available to help resolve it. Players are encouraged to keep this in mind and set their expectations accordingly. Mid-game adjudication is a privilege, not a right. It is best to engage Reeves while you are dead or between game rounds to help prevent issues from repeating rather than relying on them to make moment-to-moment calls. Our player-run system simply cannot guarantee that kind of instant, play-by-play, support.

You can help your local Reeves by reviewing the Best Practices and keeping them in mind when issues arise.


Rules Authorities
Reeve · Head Reeve · Game Organizer · Equipment Inspector · Kingdom-Appointed Authorities · Best Practices · Discussing Rules During Live Gameplay
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary