Difference between revisions of "V9: Universal Equipment Requirements"

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<onlyinclude>==Universal Equipment Construction Rules==
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<onlyinclude>===<u>[[V9: Universal Equipment Requirements| Universal Equipment Requirements]]</u>===
Every piece of equipment, regardless of type, must meet or exceed the following baseline requirements in order to be eligible for use in [[V9: What Is Amtgard?|Amtgard]] [[V9: Combat|combat]]. [[V9: Equipment| Equipment]] that does not meet or exceed '''''all''''' of these requirements cannot be used.
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Every piece of [[V9: Equipment|equipment]], regardless of type, must meet or exceed all of the following baseline requirements in order to be eligible for [[V9: Glossary#Use|use]] in Amtgard [[V9: Core Combat Rules|combat]]. Equipment that does not meet or exceed all of these requirements cannot be used.
#All equipment must be physically '''safe''' for the user and other participants to engage with during the course of combat, including incidental contact, falls, and crashes.
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<ol>
##It is possible for equipment to meet [[:Category:V9: Construction Standards|category-specific construction standards]] and still be unsafe. Examples include: overly hard [[V9: Foam|foam]]; areas with excessive tape; [[V9: Weapons|weapons]] with excessive mass; etc.
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<li>All equipment must be physically '''safe''' for the user and other participants to engage with during the course of combat, including incidental contact, falls, and crashes.
##Equipment should be [[V9: Equipment Inspection|regularly inspected]] before combat for potential hazards and conditions that could risk injury.
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*It is possible for a piece of equipment to meet the construction requirements presented in this rulebook and still be [[V9: Safety|unsafe]]. Examples include: overly hard [[V9: Foam|foam]]; areas with excessive tape; [[V9: Weapons|weapons]] with excessive mass; and so on.</li>
#All equipment must be '''durable''' enough to survive the rigors of Amtgard combat.
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<li>All equipment must be '''durable''' enough to survive the rigors of Amtgard combat.
##Equipment must not significantly degrade or fail during the course of combat, including incidental contact, falls, and crashes. Some examples include: [[V9: Core|cores]] or materials so [[V9: Flex|flexible]] as to risk failure; poor connection points; overly fragile materials; etc.
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*Equipment must not significantly degrade or fail during the course of combat, including incidental contact, falls, and crashes. Examples include: equipment so [[V9: Flex|flexible]] as to risk failure; poor connection points; brittle materials; and so on.</li>
##Equipment should be regularly inspected before combat for potential hazards and conditions that could risk malfunction or catastrophic disassembly.
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<li>Equipment must be easily '''recognizable''' as the type of equipment it is trying to be and not [[V9: Honor System|easily confused]] for something else. It must also be visually appropriate for the [[V9: Theme and Setting|Heroic Fantasy theme]] of Amtgard.</li>
#Equipment must be easily '''recognizable''' as the type of equipment it is trying to be and not easily confused for something else. It must also be visually suitable for the theme and setting of Amtgard (Swords & Sorcery / Heroic Fantasy).
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<li>Each piece of equipment must meet any '''construction standards''' relevant to its type.</li>
#All equipment must also meet any other [[:Category:V9: Construction Standards|'''construction standards''']] relevant to its type, which can be found on the following pages.</onlyinclude>
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<li>Each piece of equipment must be '''[[V9: Equipment Inspection|regularly inspected]]''' for all of the above, especially potential hazards and conditions that could risk injury, malfunction, or catastrophic disassembly.</li>
{{V9 Construction Standards}}
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<li>All [[V9: Weapons|weapons]] must also pass a '''[[V9: Glossary#Hit Test| Hit Test]]''' before their first use, and periodically thereafter.</li><br>
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</li></ol></onlyinclude>
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{{V9 Equipment Basics}}

Latest revision as of 03:42, 13 January 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Universal Equipment Requirements

Every piece of equipment, regardless of type, must meet or exceed all of the following baseline requirements in order to be eligible for use in Amtgard combat. Equipment that does not meet or exceed all of these requirements cannot be used.

  1. All equipment must be physically safe for the user and other participants to engage with during the course of combat, including incidental contact, falls, and crashes.
    • It is possible for a piece of equipment to meet the construction requirements presented in this rulebook and still be unsafe. Examples include: overly hard foam; areas with excessive tape; weapons with excessive mass; and so on.
  2. All equipment must be durable enough to survive the rigors of Amtgard combat.
    • Equipment must not significantly degrade or fail during the course of combat, including incidental contact, falls, and crashes. Examples include: equipment so flexible as to risk failure; poor connection points; brittle materials; and so on.
  3. Equipment must be easily recognizable as the type of equipment it is trying to be and not easily confused for something else. It must also be visually appropriate for the Heroic Fantasy theme of Amtgard.
  4. Each piece of equipment must meet any construction standards relevant to its type.
  5. Each piece of equipment must be regularly inspected for all of the above, especially potential hazards and conditions that could risk injury, malfunction, or catastrophic disassembly.
  6. All weapons must also pass a Hit Test before their first use, and periodically thereafter.

Equipment Basics
General Rules · Universal Equipment Requirements · Equipment Inspection
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary