Difference between revisions of "Dor Un Avathar 9"
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[http://static.amtgard.com/documents/Dor-Un-Avathar-9.pdf Link to the Dor Un Avathar 9] | [http://static.amtgard.com/documents/Dor-Un-Avathar-9.pdf Link to the Dor Un Avathar 9] | ||
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Latest revision as of 19:21, 12 June 2018
Notice
The following rules are from an out of date rule-set
Please see the new version Dor Un Avathar X.
Acknowledgments
The following people helped in some way with the creation of this book, it would not have been possible without them: Alona, Andronious, Casca, Elder Vermilion, Glenalth, Grix, Hawks, Hrafn, Kemoc Tregarth, Lucas, Lurker, Matthulhu, Kupe, Raion no Kakeda, Raion no Hideyoshi, Raion no Yoto, Riza, Runestone Lillywinks, Sid, Swift (EH), Talaisan, Theolanthilis, Thistledown.
Special Thanks
A special thanks goes out to Nashomi, Terarin, Luke Wyngarde, and Ivar Nefarious, without whom there would be no Dor Un Avathar.
Finally, it is important to specifically acknowledge the tireless work of Raion no Yoto and Elder Vermilion, they were instrumental in not only helping with the project, but also in making sure it was done right. They are responsible for the lion’s share of editing and revision that it took to bring this book to life. If you enjoy it, thank them. If you hate it blame the Editor in Chief: Medryn Harlequin.
Introduction by Medryn
Change is always hard, but it is also always constant. Those things that don’t adapt die, or, in a less figurative sense, are simply discarded or ignored as useless. It was with this in mind that I enlisted Amt7 to revise, and ultimately re-envision, the Dor. We started from the principle that monsters were simply not used as often as we would like them to be. The reasons for this are legion, but we felt the biggest obstacles were complicated rules, unbalanced monsters, and a general sense that monsters were for “Quests” not for regular park days and battlegames. Quests are fun, and certainly a part of Amtgard where Monsters play a large role. But quests are rare, usually occurring once or twice a reign. Limiting Monsters to such scenarios greatly limits players’ exposure to them, and certainly inhibits the ability to gain credits and levels. Even more than that, we realized that good Questmasters don’t need a book detailing “Official” Monsters. Questmasters tweak, modify, and create Monsters that fit the scenario they are writing. They adapt to their players, and have the power to change whatever they see fit to make their one time “quest” scenario work. These things can be adapted on the fly if necessary, even mid game, by the Questmaster. Players on the other hand, those who just want to show up to the park and play on a normal game day, can’t rebalance the monster they are playing, and if a Reeve has to do so frequently people begin to hate seeing the Monster class on the field. To meet this need, we have shifted the Dor from being about Amtgard’s Monsters, to be about Monsters for everyday Amtgard. This book is designed for players, to be used week in and week out.