Difference between revisions of "Archetype"

From AmtWiki
m
(Updated to V8 "Saucy" edition)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
An Archetype is an [[Ability]] that affects how a player's other [[Magic and Abilities]] work, or how they are purchased. This provides variety in the [[Class]]es allowing for different styles of play.  
+
<onlyinclude>[[Class abilities]] which modify base rules about their [[class]]. Archetypes are denoted with an (A) and are always active throughout the game. Archetypes may not be removed by any means and [[Persistent|persist]] after [[respawn]]. Archetypes are not [[enchantment]]s, and do not count towards [[enchantment limit]]s or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[magic and abilities]]. You do not have to have an archetype, even if one is available to you.</onlyinclude>
  
They become available at 6th level for all [[Magic Users]] and [[Archers]].
+
[[:Category: V8 Archetypes|List of All Base V8 Archetypes]]
  
 
[[Category:Rulebook Terms]]
 
[[Category:Rulebook Terms]]

Latest revision as of 19:14, 25 September 2023

Class abilities which modify base rules about their class. Archetypes are denoted with an (A) and are always active throughout the game. Archetypes may not be removed by any means and persist after respawn. Archetypes are not enchantments, and do not count towards enchantment limits or count for the purposes of Attuned, Essence Graft, or similar magic and abilities. You do not have to have an archetype, even if one is available to you.

List of All Base V8 Archetypes