Difference between revisions of "Gray Man"
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(New page: Description: The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where...) |
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− | Description: | + | ===Description:=== |
− | + | The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where great warriors have been laid to rest. Where the Gray Men walk, mortals gain a sense of foreboding and grow increasingly despondent. | |
− | The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where great warriors have been laid to rest. Where the Gray Men walk, mortals gain a sense of foreboding and grow increasingly despondent. | ||
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+ | ===Garb:=== | ||
Garb should be all gray, with a long gray cloak and gray flails. | Garb should be all gray, with a long gray cloak and gray flails. | ||
− | Type: | + | ===Type:=== |
− | + | [[Mystical]] [[Undead]] | |
− | Mystical Undead | + | ===Q/M Ratio:=== |
− | Q/M Ratio: | ||
− | |||
4/1 | 4/1 | ||
− | Armor: | + | ===[[Armor]]:=== |
− | |||
None | None | ||
− | Weapons: | + | ===Weapons:=== |
− | |||
Two hinged weapons (Natural, Magical) | Two hinged weapons (Natural, Magical) | ||
− | Immunities: | + | ===Immunities:=== |
− | + | [[Control School|Control]], [[Death]], Disease, [[Fog]], [[Subdual]], Poison | |
− | Control, Death, Disease, Fog | + | ===Natural Lives:=== |
− | Natural Lives: | ||
− | |||
3 | 3 | ||
− | Abilities & Traits: | + | ===Abilities & Traits:=== |
− | + | *[[Amorphous]] (2 points Natural Invulnerability) | |
− | + | *[[Innate Magical Ability]]: [[Sleep]] (2/life) Need only repeat the incantation one time to activate. | |
− | + | *[[Innate Magical Ability]]: [[Yield]] (2/life) Need only repeat the incantation one time to activate. | |
− | + | *[[Innate Magical Ability]]: [[Iceball]] (2 bolts/U) | |
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− | 5th Gains Life-Draining Attacks | + | ==Levels:== |
+ | *1st* As above | ||
+ | *2nd* Gains [[Innate Magical Ability]]: [[Sanctuary]] (1/life) | ||
+ | *3rd* +1 Natural Invulnerability (total 3) | ||
+ | *4th* Gains [[Innate Magical Ability]]: [[Fear]] (1/life) | ||
+ | *5th* Gains [[Life-Draining Attacks]] Trait | ||
+ | *6th* +1 point Natural Invulnerability (total 4), Iceball becomes (4 bolts/U) | ||
− | + | ------------ | |
+ | [[Monster List]] | ||
− | + | [[Category:4/1 Monsters]] |
Latest revision as of 04:52, 4 April 2016
Contents
Description:
The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where great warriors have been laid to rest. Where the Gray Men walk, mortals gain a sense of foreboding and grow increasingly despondent.
Garb:
Garb should be all gray, with a long gray cloak and gray flails.
Type:
Q/M Ratio:
4/1
Armor:
None
Weapons:
Two hinged weapons (Natural, Magical)
Immunities:
Control, Death, Disease, Fog, Subdual, Poison
Natural Lives:
3
Abilities & Traits:
- Amorphous (2 points Natural Invulnerability)
- Innate Magical Ability: Sleep (2/life) Need only repeat the incantation one time to activate.
- Innate Magical Ability: Yield (2/life) Need only repeat the incantation one time to activate.
- Innate Magical Ability: Iceball (2 bolts/U)
Levels:
- 1st* As above
- 2nd* Gains Innate Magical Ability: Sanctuary (1/life)
- 3rd* +1 Natural Invulnerability (total 3)
- 4th* Gains Innate Magical Ability: Fear (1/life)
- 5th* Gains Life-Draining Attacks Trait
- 6th* +1 point Natural Invulnerability (total 4), Iceball becomes (4 bolts/U)