Difference between revisions of "Lizardman"
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Revision as of 00:15, 11 July 2009
Contents
Lizardman, an Animal Race
"Gar"
Description:
Lizardmen are dangerous, tribal people who are quite primitive and few in number. They can be found in any climate, but must often in marshes and swamps. They are savage in mind and crude in technology.
Garb:
Green tunic, green face paint, and green cloth covered flail. Suggested: Scales or snakeskin.
Summoned By:
Druid (6), Reincarnate
Player Lives/Life:
2
Type:
Q/M Ratio:
1/1
Armor:
1 point Natural, up to a medium shield
Weapons:
Single flail (Natural) or any melee weapons
Immunities:
Poison
Natural Lives:
4
Abilities & Traits:
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Poison Weapon (1/game)
- 3rd* +1 to Natural armor (total 2)
- 4th* May now use javelins
- 5th* +1 to Natural armor (total 3), Poison Weapon becomes (1/life)
- 6th* May wear up to 3 points of additional normal armor