Difference between revisions of "Plaguer"
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Due to the infectious nature of the Plague, an entire populace could very well succumb to its effects unless some provision is made for curing players on a mass scale. Thus, it is suggested Plaguers only be used in games or Quests where such is made possible, unless slowly killing the entire populace is your goal. (Which is fine, just let everyone know.) | Due to the infectious nature of the Plague, an entire populace could very well succumb to its effects unless some provision is made for curing players on a mass scale. Thus, it is suggested Plaguers only be used in games or Quests where such is made possible, unless slowly killing the entire populace is your goal. (Which is fine, just let everyone know.) | ||
− | [[Category:Monsters]] | + | [[Category:Dor Un Avathar Monsters]][[Category:Monsters]] |
Revision as of 19:25, 14 October 2008
Contents
Description:
These are diseased humans whose minds have been twisted by the plague they bear. They live only infect others with their insanity and disease.
Garb:
Any normal garb. The plague hides itself well.
Type:
Q/M Ratio:
3/1 (Quest)
Armor:
None
Weapons:
Any short or long melee weapons
Immunities:
Disease, Poison
Natural Lives:
5
Abilities & Traits:
- Replication (unlimited) This ability may be limited or altered by a Reeve for a specific scenario. Any victim slain by a Plaguer, or who dies under the effect of a Plaguer's disease, spends the rest of the game as a Plaguer unless Cure Disease is used upon them.
- Innate Ability: Touch of the Plague (unlimited)
- Vulnerability: Cure Disease will turn a Plaguer into a 1st level Warrior who is so grateful to the person who cured them that they will gladly die for them for the rest of that life.
- Vulnerability: All Plaguer abilities are countered by appropriate immunities, Protection from Disease, or Protection from Death.
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Touch of Death (1/game) Self only.
- 3rd* Gains Innate Ability: Fight After Death (1/life)
- 4th* Touch of Death becomes (1/life)
- 5th* Gains Hard To Kill Trait
- 6th* Touch of Death becomes (unlimited)
Note:
Due to the infectious nature of the Plague, an entire populace could very well succumb to its effects unless some provision is made for curing players on a mass scale. Thus, it is suggested Plaguers only be used in games or Quests where such is made possible, unless slowly killing the entire populace is your goal. (Which is fine, just let everyone know.)