Difference between revisions of "Terror"

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Terror is a spell used by:
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'''Terror''' is a spell used by:
 
*4th Level [[Bard]]s
 
*4th Level [[Bard]]s
 +
*5th Level [[Anti-Paladin]]s
 +
*[[Anti-Paladin]]s as [[Look the Part]]
 +
{{ruleblock-start}}
 +
<onlyinclude>
 
{{Ability
 
{{Ability
 
|ruleset=V8
 
|ruleset=V8
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|range=20’
 
|range=20’
 
|incant=“Death makes thee terrified” x3
 
|incant=“Death makes thee terrified” x3
|materials=None
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|effect=Target may not attack or cast [[magic|Magical Abilities]] at the caster or their carried [[equipment]]. Target must remain at least 50’ away from the caster unless forced there by another ability. Lasts 30 seconds.
|effect=Target may not attack or cast [[magic]] at the caster or their carried [[equipment]]. Target must remain at least 50’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds.
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|note=If the caster attacks the target, begins casting another Magical ability at the target or their carried equipment, or dies, this ability’s effect is negated.
|limit=
 
|note=If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.
 
 
}}
 
}}
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</onlyinclude>
 +
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 +
{{Magic and Abilities}}
 
[[Category:Bard Magic]]
 
[[Category:Bard Magic]]
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[[Category:Anti-Paladin Abilities]]

Latest revision as of 16:59, 2 April 2025

Terror is a spell used by:


Type
Verbal
School
Death
Range
20’
Incantation
“Death makes thee terrified” x3
Effects
Target may not attack or cast Magical Abilities at the caster or their carried equipment. Target must remain at least 50’ away from the caster unless forced there by another ability. Lasts 30 seconds.
Notes
If the caster attacks the target, begins casting another Magical ability at the target or their carried equipment, or dies, this ability’s effect is negated.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure