Difference between revisions of "Phase Arrow"

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|school=Sorcery
 
|school=Sorcery
 
|incant=“Phase Arrow”
 
|incant=“Phase Arrow”
|materials=[[Arrow]] with grey cover labeled ‘Phase’.
+
|materials=[[Arrow]] with gray cover labeled ‘Phase’.
|effect=This [[arrow]] does not interact with ongoing [[Magic]], [[Abilities]], nor [[Traits]].
+
|effect=This [[arrow]] does not interact with other ongoing [[abilities]] nor [[Traits]].
  
 
'''Example:'''  
 
'''Example:'''  
:''This arrow is not stopped by [[Stoneskin]], [[Protection from Projectiles]], and does not trigger the effects of [[Gift of Air]], [[Troll Blood]], [[Missile Block]], or similar Magic or Abilities.''
+
:''This arrow is not stopped by [[Stoneskin]], [[Protection from Projectiles]], and does not trigger the effects of [[Gift of Air]], [[Troll Blood]], [[Missile Block]], or similar abilities.''
 
|note=This [[arrow]] does not supercede the [[Frozen]], [[Insubstantial]], or [[Invulnerable]] [[State]]s.
 
|note=This [[arrow]] does not supercede the [[Frozen]], [[Insubstantial]], or [[Invulnerable]] [[State]]s.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 +
{{Magic and Abilities}}
 
[[Category:Archer Abilities]]
 
[[Category:Archer Abilities]]

Latest revision as of 21:18, 31 March 2025

Phase Arrow is an ability used by:


Type
Specialty Arrow
School
Sorcery
Incantation
“Phase Arrow”
Materials
Arrow with gray cover labeled ‘Phase’.
Effects
This arrow does not interact with other ongoing abilities nor Traits. Example:
This arrow is not stopped by Stoneskin, Protection from Projectiles, and does not trigger the effects of Gift of Air, Troll Blood, Missile Block, or similar abilities.
Notes
This arrow does not supercede the Frozen, Insubstantial, or Invulnerable States.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure