Difference between revisions of "Evolution"

From AmtWiki
(format + update)
(8.6.3 audit)
 
Line 13: Line 13:
 
</onlyinclude>
 
</onlyinclude>
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 +
{{Magic and Abilities}}
 
[[Category:Scout Abilities]]
 
[[Category:Scout Abilities]]

Latest revision as of 04:41, 27 March 2025

Evolution is an ability used by:


Type
Enchantment
School
Sorcery
Range
Self
Effects
May wear an additional Enchantment. Evolution does not count towards the bearer’s Enchantment limit.
Notes
This ability does work in conjunction with Attuned, Essence Graft, or Phoenix Tears so long as the other limitations of those Enchantments are followed.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure