Difference between revisions of "Awe"

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Awe is a spell usable by:
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'''Awe''' is a spell usable by:
*1st Level [[Anti-Paladin]]
 
 
*3rd Level [[Bard]]
 
*3rd Level [[Bard]]
*1st Level [[Paladin]]
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*5th Level [[Paladin]]
*[[Anti-Paladin]] as [[Look the Part]]
 
 
*[[Paladin]] as [[Look the Part]]
 
*[[Paladin]] as [[Look the Part]]
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{{ruleblock-start}}
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<onlyinclude>
 
{{Ability
 
{{Ability
|ruleset=V8
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|ruleset=
 
|type=Verbal
 
|type=Verbal
 
|school=Command
 
|school=Command
 
|range=20’
 
|range=20’
 
|incant=“I command thee awed” x3
 
|incant=“I command thee awed” x3
|materials=None
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|effect=Target may not attack or cast Magical abilities at the caster or their carried [[equipment]]. Target must remain at least 20’ away from the caster unless forced there by another [[ability]]. Lasts 30 seconds.
|effect=Target may not attack or cast magic at the caster.
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|note=If the caster attacks the target, begins casting another Magical Ability at the target or their carried equipment, or dies, this ability’s effect is negated.
 
 
Target must remain at least 20’ away from the caster unless forced there by another [[Magic]] or [[Ability]].
 
 
 
Lasts 30 seconds.
 
|limit=
 
|note=If the caster attacks or begins casting another magic at the target, this spell's effect is negated.
 
 
}}
 
}}
'''''See Also:'''''
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</onlyinclude>
*[[Magic, Abilities, States and Special Effects]] for rules regarding magic.
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
*[[Magic and Abilities]] for a list of all magic and abilities.
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{{Magic and Abilities}}
 
 
 
[[Category:Bard Magic]]
 
[[Category:Bard Magic]]
[[Category:Anti-Paladin Abilities]]
 
 
[[Category:Paladin Abilities]]
 
[[Category:Paladin Abilities]]
 
[[Category:Look the Part]]
 
[[Category:Look the Part]]

Latest revision as of 18:52, 25 March 2025

Awe is a spell usable by:


Type
Verbal
School
Command
Range
20’
Incantation
“I command thee awed” x3
Effects
Target may not attack or cast Magical abilities at the caster or their carried equipment. Target must remain at least 20’ away from the caster unless forced there by another ability. Lasts 30 seconds.
Notes
If the caster attacks the target, begins casting another Magical Ability at the target or their carried equipment, or dies, this ability’s effect is negated.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure