Difference between revisions of "Invulnerable"

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(Created page with "{{Playtest|rule=Updated as of November 3rd, 2024}} Invulnerable: The player and their carried or worn equipment are not affected by combat, magic, etc that do not specifi...")
 
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{{Playtest|rule=Updated as of November 3rd, 2024}}
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From the [[Rulebook]]:
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{{rule|<onlyinclude>The player and their carried [[equipment]] are not affected by combat, abilities, etc that do not specifically work on Invulnerable players. The player is incapable of physically interacting with game items, objectives, or other players in any way other than abilities that specifically allow them to. This does not prevent you from retrieving equipment.</onlyinclude>|{{CurrentRulebookNumber}}}}
  
Invulnerable: The player and their carried or worn [[equipment]] are not affected by combat, magic, etc that do
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{{States}}
not specifically work on Invulnerable players. The player is incapable of physically interacting with game items, objectives, or other players in any way other than abilities that specifically allow them to. This does not prevent you from retrieving equipment.
 
 
 
[[Category:Rulebook Terms]]
 
[[Category:States]]
 
[[Category:V8 States]]
 

Latest revision as of 19:36, 19 March 2025

From the Rulebook:

The player and their carried equipment are not affected by combat, abilities, etc that do not specifically work on Invulnerable players. The player is incapable of physically interacting with game items, objectives, or other players in any way other than abilities that specifically allow them to. This does not prevent you from retrieving equipment.
States
Cursed · Fragile · Frozen · Immune · Insubstantial · Invulnerable · Stopped · Stunned · Suppressed
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions