Difference between revisions of "Immune"

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(New page: Lists what the class is immune to. If a creature or player has immunities, these take precedence over losing points of invulnerable armor or normal invulnerability. Immunities never extend...)
 
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Lists what the class is immune to. If a creature or player has immunities, these take precedence over losing points of invulnerable armor or normal invulnerability. Immunities never extend to any sort of non-invulnerable armor or equipment of any sort. For example, scouts are immune to Lost. If Lost is cast on a scout who has a Protect on, he does not lose a point of invulnerability from it. For purposes of immunities, traps are any magic or ability with the word “trap” in the name, and poisons are any ability or magic with the word poison in the name.
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From the [[Rulebook]]:
  
[[Category:Rulebook Terms]]
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{{rule|<onlyinclude>The bearing player or object is unaffected  by [[abilities]] from a given [[School]].
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#Immunity granted as a [[Trait]] does not prevent players from making use of their own class abilities.
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#Unless otherwise noted, Immunities do not extend beyond the player or object that has them.<br>'''Example:''' ''A player with Immunity to [[Flame (School)|Flame]] can still have their [[Armor Destroying|armor destroyed]] by a [[Fireball]].''
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#If a player is Immune to an effect which would remove a [[State]] or Ongoing [[Effect]], the State/Ongoing Effect is not removed.<br>'''Example:''' ''A player who is Immune to [[Sorcery]] cannot be [[Release]]d from [[Frozen]], as they cannot be affected by Release, a Sorcery School ability.''
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#Players with Immunities may still be targeted by abilities of the given School.<br>'''Example:''' ''A player with Immunity to [[Flame]] can still be the target of [[Pyrotechnics]] which would still destroy their equipment (as Immunities do not extend to equipment unless noted).''
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#A target becoming Immune to the source of an Ongoing Effect or State while it is applied does not remove Ongoing Effects or States currently affecting the target.<br>'''Example:''' ''If a player who is [[Stopped]] by [[Hold Person]] casts [[Song of Determination]] on themselves, that player remains Stopped.''</onlyinclude>|{{CurrentRulebookNumber}}}}
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{{States}}

Latest revision as of 19:11, 19 March 2025

From the Rulebook:

The bearing player or object is unaffected by abilities from a given School.
  1. Immunity granted as a Trait does not prevent players from making use of their own class abilities.
  2. Unless otherwise noted, Immunities do not extend beyond the player or object that has them.
    Example: A player with Immunity to Flame can still have their armor destroyed by a Fireball.
  3. If a player is Immune to an effect which would remove a State or Ongoing Effect, the State/Ongoing Effect is not removed.
    Example: A player who is Immune to Sorcery cannot be Released from Frozen, as they cannot be affected by Release, a Sorcery School ability.
  4. Players with Immunities may still be targeted by abilities of the given School.
    Example: A player with Immunity to Flame can still be the target of Pyrotechnics which would still destroy their equipment (as Immunities do not extend to equipment unless noted).
  5. A target becoming Immune to the source of an Ongoing Effect or State while it is applied does not remove Ongoing Effects or States currently affecting the target.
    Example: If a player who is Stopped by Hold Person casts Song of Determination on themselves, that player remains Stopped.
States
Cursed · Fragile · Frozen · Immune · Insubstantial · Invulnerable · Stopped · Stunned · Suppressed
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions