Difference between revisions of "Immune"
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(New page: Lists what the class is immune to. If a creature or player has immunities, these take precedence over losing points of invulnerable armor or normal invulnerability. Immunities never extend...) |
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− | + | From the [[Rulebook]]: | |
− | [[ | + | {{rule|<onlyinclude>The bearing player or object is unaffected by [[abilities]] from a given [[School]]. |
+ | |||
+ | #Immunity granted as a [[Trait]] does not prevent players from making use of their own class abilities. | ||
+ | #Unless otherwise noted, Immunities do not extend beyond the player or object that has them.<br>'''Example:''' ''A player with Immunity to [[Flame (School)|Flame]] can still have their [[Armor Destroying|armor destroyed]] by a [[Fireball]].'' | ||
+ | #If a player is Immune to an effect which would remove a [[State]] or Ongoing [[Effect]], the State/Ongoing Effect is not removed.<br>'''Example:''' ''A player who is Immune to [[Sorcery]] cannot be [[Release]]d from [[Frozen]], as they cannot be affected by Release, a Sorcery School ability.'' | ||
+ | #Players with Immunities may still be targeted by abilities of the given School.<br>'''Example:''' ''A player with Immunity to [[Flame]] can still be the target of [[Pyrotechnics]] which would still destroy their equipment (as Immunities do not extend to equipment unless noted).'' | ||
+ | #A target becoming Immune to the source of an Ongoing Effect or State while it is applied does not remove Ongoing Effects or States currently affecting the target.<br>'''Example:''' ''If a player who is [[Stopped]] by [[Hold Person]] casts [[Song of Determination]] on themselves, that player remains Stopped.''</onlyinclude>|{{CurrentRulebookNumber}}}} | ||
+ | {{States}} |
Latest revision as of 19:11, 19 March 2025
From the Rulebook:
States Cursed · Fragile · Frozen · Immune · Insubstantial · Invulnerable · Stopped · Stunned · Suppressed
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined