Difference between revisions of "Immune"

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From the [[Rulebook]]:
 
From the [[Rulebook]]:
  
The bearing player or object is not affected by [[Magic]] or [[Abilities]] from a given [[School]].  
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{{rule|<onlyinclude>The bearing player or object is unaffected  by [[abilities]] from a given [[School]].  
  
Immunity granted as a [[Trait]] does not prevent players from making use of their own class Abilities.  
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#Immunity granted as a [[Trait]] does not prevent players from making use of their own class abilities.  
 
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#Unless otherwise noted, Immunities do not extend beyond the player or object that has them.<br>'''Example:''' ''A player with Immunity to [[Flame (School)|Flame]] can still have their [[Armor Destroying|armor destroyed]] by a [[Fireball]].''
Unless otherwise noted, Immunities do not extend beyond the player or object that has them.<br>
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#If a player is Immune to an effect which would remove a [[State]] or Ongoing [[Effect]], the State/Ongoing Effect is not removed.<br>'''Example:''' ''A player who is Immune to [[Sorcery]] cannot be [[Release]]d from [[Frozen]], as they cannot be affected by Release, a Sorcery School ability.''
'''Example:''' ''A player with Immunity to [[Flame]] can still have his armor destroyed by a Fireball.''
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#Players with Immunities may still be targeted by abilities of the given School.<br>'''Example:''' ''A player with Immunity to [[Flame]] can still be the target of [[Pyrotechnics]] which would still destroy their equipment (as Immunities do not extend to equipment unless noted).''
 
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#A target becoming Immune to the source of an Ongoing Effect or State while it is applied does not remove Ongoing Effects or States currently affecting the target.<br>'''Example:''' ''If a player who is [[Stopped]] by [[Hold Person]] casts [[Song of Determination]] on themselves, that player remains Stopped.''</onlyinclude>|{{CurrentRulebookNumber}}}}
Unless otherwise noted, players with Immunities may still be targeted by Magic and Abilities of the given School.<br>
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{{States}}
'''Example:''' ''A player with Immunity to Flame can still be the target of [[Pyrotechnics]] which would still destroy their [[equipment]] (as Immunities do not extend to equipment unless noted).
 
 
 
Immunities do not interact with [[Enchantment]]s worn by the player.<br>
 
'''Example One:''' ''An [[Anti-Paladin]] may wear the [[Flameblade]] Enchantment.''<br>
 
'''Example Two:''' ''A player with [[Protection From Magic]] still gains [[Stopped]] if [[Corrosive Mist]] is later cast on them.''
 
 
 
[[Category:Rulebook Terms]][[Category:States]]
 

Latest revision as of 19:11, 19 March 2025

From the Rulebook:

The bearing player or object is unaffected by abilities from a given School.
  1. Immunity granted as a Trait does not prevent players from making use of their own class abilities.
  2. Unless otherwise noted, Immunities do not extend beyond the player or object that has them.
    Example: A player with Immunity to Flame can still have their armor destroyed by a Fireball.
  3. If a player is Immune to an effect which would remove a State or Ongoing Effect, the State/Ongoing Effect is not removed.
    Example: A player who is Immune to Sorcery cannot be Released from Frozen, as they cannot be affected by Release, a Sorcery School ability.
  4. Players with Immunities may still be targeted by abilities of the given School.
    Example: A player with Immunity to Flame can still be the target of Pyrotechnics which would still destroy their equipment (as Immunities do not extend to equipment unless noted).
  5. A target becoming Immune to the source of an Ongoing Effect or State while it is applied does not remove Ongoing Effects or States currently affecting the target.
    Example: If a player who is Stopped by Hold Person casts Song of Determination on themselves, that player remains Stopped.
States
Cursed · Fragile · Frozen · Immune · Insubstantial · Invulnerable · Stopped · Stunned · Suppressed
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions