Difference between revisions of "Charge"

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Some [[Magic]] and [[Abilities]] may continue to be used after their per-[[life]] or per-[[refresh]] uses are consumed. These Magic and Abilities are denoted with the word “Charge” and a number after them. In order to gain an additional per-life or per-refresh use of a Charge Magic or Ability the Charge [[Incantation]] must be repeated in full the number of times indicated by number after Charge.
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{{rule|<onlyinclude>Some [[abilities]] may have their [[per-life]] or [[refresh|per-refresh]] uses restored after they are consumed. These abilities are denoted with the word “Charge” and a number after them. In order to gain an additional per-life or per-refresh use of a Charge ability the Charge [[Incantation]] must be repeated in full the number of times indicated by number after Charge. For instance an ability labeled ‘Charge x3’ requires three full repetitions of the Charge Incantation in order to regain a use.
 
'''Example:''' An ability labeled ‘Charge x3’ requires three full repetitions of the Charge Incantation in order to be usable.
 
 
 
==Usage:==
 
Unless otherwise noted:
 
 
# Once an ability has been Charged, it may then be held for later use in the same game. Once it is used you may then Charge it again for another use.
 
# Once an ability has been Charged, it may then be held for later use in the same game. Once it is used you may then Charge it again for another use.
# Any Incantation to activate a Charged ability is separate from the Charge Incantation.
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# Stating the name of an ability to charge does not activate that ability.
# Charges for per-refresh Magic and Abilities carry between lives; a per-refresh Ability Charged on a previous life and not used can be used on the next life.
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# Any [[Incantation]] to activate a Charged ability is separate from the Charge Incantation.
# Charged Magic and Abilities that are per life or per Refresh lose their Charge when they are replenished.<br />'''Example:''' A Charged Ability which is ‘1/Life Charge but may be Charged normally once the standard per-life uses have been consumed.
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# Charges for [[refresh|per-refresh]] [[abilities]] carry between lives; a per-refresh ability Charged on a previous life and not used can be used on the next life.
 
# The ability being Charged must be designated at the beginning of the Charge.
 
# The ability being Charged must be designated at the beginning of the Charge.
# You may only have one instance of a given Magic or Ability Charged at a time.<br />'''Example:''' An Ability listed as 2/life Charge x3 may only be Charged once both per-life uses have been expended, and may only have a single instance of the Ability Charged thereafter.
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# Only [[abilities]] which may be Charged can benefit from [[Innate]], [[Steal Life Essence]], etc.
# Only Magic and Abilities which may be Charged can benefit from [[Innate]], [[Steal Life Essence]], etc.
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# The Charge Incantation requires an empty hand and must be audible out to 20’.
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=====[[Charge Incantation]]=====
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{{:Charge Incantation}}</onlyinclude>|{{CurrentRulebookNumber}}}}
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{{Noticebox/Clarification|
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* <nowiki>#1</nowiki> should not be taken to mean that a player is limited to only one charged instance of an ability at a time. Players may charge abilities, use them, and then charge them again, but you may restore all uses of an ability that you have consumed. (Up to your maximum number of uses.) [https://docs.google.com/document/d/1F0tiuX1cNTBqj4Y3SbRlpsXhASB25I8x6w9RJ7La7VE]}}
  
==Incantation:==
 
A single ‘Charge Incantation’ is repeating the following phrase:<br>
 
<blockquote>
 
Out of battle I pause to rest.<br>
 
I take some time to catch my breath.<br>
 
Return to me my fleeting power.<br>
 
To aid me in my darkest hour.<br>
 
</blockquote>
 
  
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{{V8 Rules Sections}}
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[[Category: V8 Rules Sections]]
 
[[Category:Rulebook Terms]]
 
[[Category:Rulebook Terms]]
[[Category:Magic]]
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[[Category:V8 Magic Rules]]
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[[Category:Magic Rules]]

Latest revision as of 04:12, 15 March 2025

Some abilities may have their per-life or per-refresh uses restored after they are consumed. These abilities are denoted with the word “Charge” and a number after them. In order to gain an additional per-life or per-refresh use of a Charge ability the Charge Incantation must be repeated in full the number of times indicated by number after Charge. For instance an ability labeled ‘Charge x3’ requires three full repetitions of the Charge Incantation in order to regain a use.
  1. Once an ability has been Charged, it may then be held for later use in the same game. Once it is used you may then Charge it again for another use.
  2. Stating the name of an ability to charge does not activate that ability.
  3. Any Incantation to activate a Charged ability is separate from the Charge Incantation.
  4. Charges for per-refresh abilities carry between lives; a per-refresh ability Charged on a previous life and not used can be used on the next life.
  5. The ability being Charged must be designated at the beginning of the Charge.
  6. Only abilities which may be Charged can benefit from Innate, Steal Life Essence, etc.
Charge Incantation

The Incantation that is used to Charge an ability. A single ‘Charge Incantation’ is repeating the following phrase:

Out of battle I pause to rest.
I take some time to catch my breath.
Return to me my fleeting power.

To aid me in my darkest hour.

SwordsIcon.png
Official Clarification
The following is an Official Clarification by the Kingdom Rules Representatives and should be considered a part of the Rules of Play, even though it may not be in he current rulebook. For a listing of official clarifications, visit the Amtgard Documents page.
  • #1 should not be taken to mean that a player is limited to only one charged instance of an ability at a time. Players may charge abilities, use them, and then charge them again, but you may restore all uses of an ability that you have consumed. (Up to your maximum number of uses.) [1]


V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Classes · Magic, Abilities, States and Special Effects · Magic and Abilities · Rules Revision Process · Common Misconceptions · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure