Difference between revisions of "Archetype"
From AmtWiki
(Format+update 8.6.3) |
(Clarification format) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
{{ruleblock-start}} | {{ruleblock-start}} | ||
− | + | '''Archetypes:''' <onlyinclude>[[Class abilities]] which modify base rules about their [[class]]. Archetypes are denoted with an (A) and are always active throughout the game. Archetypes may not be removed by any means and [[Persistent|persist]] after [[respawn]]. Archetypes are not [[enchantment]]s, and do not count towards [[enchantment limit]]s or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[abilities]]. You do not have to have an archetype, even if one is available to you.</onlyinclude> | |
{{ruleblock-end|{{CurrentRulebookNumber}}}} | {{ruleblock-end|{{CurrentRulebookNumber}}}} | ||
+ | |||
+ | {{Noticebox/Clarification| | ||
+ | * If an Archetype modifies an ability by adding a Charge value, it is generally not intended that the ability loses its other inherent qualities. For example, for a Marauder whose Insult is made 1/Life Charge x3, it is intended that that ability is still inherently [[Ambulant]]. [https://docs.google.com/document/d/1F0tiuX1cNTBqj4Y3SbRlpsXhASB25I8x6w9RJ7La7VE] | ||
+ | }} | ||
==See Also== | ==See Also== |
Latest revision as of 04:12, 15 March 2025
Archetypes are Class abilities which modify base rules about their class.