Difference between revisions of "Archetype"
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(Created page with "An Archetype is an Ability that affects how a player's other Magic and Abilities work, or how they are purchased. This provides variety in the [[Class]es allowing for ...") |
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− | + | '''Archetypes''' are [[Class abilities]] which modify base rules about their [[class]]. | |
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+ | {{ruleblock-start}} | ||
+ | '''Archetypes:''' <onlyinclude>[[Class abilities]] which modify base rules about their [[class]]. Archetypes are denoted with an (A) and are always active throughout the game. Archetypes may not be removed by any means and [[Persistent|persist]] after [[respawn]]. Archetypes are not [[enchantment]]s, and do not count towards [[enchantment limit]]s or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[abilities]]. You do not have to have an archetype, even if one is available to you.</onlyinclude> | ||
+ | {{ruleblock-end|{{CurrentRulebookNumber}}}} | ||
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+ | {{Noticebox/Clarification| | ||
+ | * If an Archetype modifies an ability by adding a Charge value, it is generally not intended that the ability loses its other inherent qualities. For example, for a Marauder whose Insult is made 1/Life Charge x3, it is intended that that ability is still inherently [[Ambulant]]. [https://docs.google.com/document/d/1F0tiuX1cNTBqj4Y3SbRlpsXhASB25I8x6w9RJ7La7VE] | ||
+ | }} | ||
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+ | ==See Also== | ||
+ | [[:Category:Archetypes|List of Archetypes]] | ||
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+ | [[Category:Rulebook Terms]] |
Latest revision as of 04:12, 15 March 2025
Archetypes are Class abilities which modify base rules about their class.