Difference between revisions of "Archetype"

From AmtWiki
m
Line 2: Line 2:
  
 
{{ruleblock-start}}
 
{{ruleblock-start}}
<onlyinclude>'''Archetypes:''' [[Class abilities]] which modify base rules about their [[class]]. Archetypes are denoted with an (A) and are always active throughout the game. Archetypes may not be removed by any means and [[Persistent|persist]] after [[respawn]]. Archetypes are not [[enchantment]]s, and do not count towards [[enchantment limit]]s or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[abilities]]. You do not have to have an archetype, even if one is available to you.</onlyinclude>
+
'''Archetypes:''' <onlyinclude>[[Class abilities]] which modify base rules about their [[class]]. Archetypes are denoted with an (A) and are always active throughout the game. Archetypes may not be removed by any means and [[Persistent|persist]] after [[respawn]]. Archetypes are not [[enchantment]]s, and do not count towards [[enchantment limit]]s or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[abilities]]. You do not have to have an archetype, even if one is available to you.</onlyinclude>
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
  

Revision as of 07:10, 22 February 2025

Archetypes are Class abilities which modify base rules about their class.

Archetypes: Class abilities which modify base rules about their class. Archetypes are denoted with an (A) and are always active throughout the game. Archetypes may not be removed by any means and persist after respawn. Archetypes are not enchantments, and do not count towards enchantment limits or count for the purposes of Attuned, Essence Graft, or similar abilities. You do not have to have an archetype, even if one is available to you.

See Also

List of Archetypes