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− | ===From the [[V8]] [[Rulebook]]===
| + | '''Arrows''' are a piece of equipment in Amtgard. |
− | <onlyinclude>Includes bolts and any other similar items.<br>
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− | '''NOTE:''' Improperly constructed or maintained arrows can pose a serious safety hazard. Before building your fist arrows take the time to study an online construction tutorial or practice with an experienced player. | |
− | ====General====
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− | # May not be drawn beyond 28”.
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− | # Fletching and nocks, if present, must be in good repair.
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− | # Must be clearly labeled with their owner’s name.
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− | #* Arrows without labels will never be allowed on the field.
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− | #* Using arrows without labels can result in immediate suspension from the field.
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− | # Broken or poorly mended arrows are not to be used.
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− | # Like any other equipment arrows may only be used by their owner unless the owner grants specific permission for another player to use their arrows.
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− | #* The owner of an arrow is responsible for the safety of the arrow even if fired by another player.
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− | #* [[Specialty Arrow (Type)|Special arrows]] may never be shared.
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− | # Swinging at an arrow in flight is illegal.
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− | #* Arrows may only be passively blocked by placing an object in the flight path.
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− | ====Shafts====
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− | # May be fiberglass, aluminum, plastic, or graphite.
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− | # Wood shaft are only allowed if covered in a minimum of 4 mils of plastic tape or equivalent.
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− | # Shafts must have any real arrow head or tip removed.
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− | #The tip of shafts must be built up to at least 1” in diameter in a solid manner such as:
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− | #* Wrapping in fiberglass strapping tape and capping with a 1' diameter galvanized steel disc.
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− | #* Affixing a 1" diameter washer into the shaft with a solidly-attached screw.
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− | #* Other similar methods. Replacing the washer or disc with a U.S. penny is not considered 'similar' to those construction methods. Acceptable construction methods include, but are not limited to, building the arrowhead onto a base which is removable but firmly attached (commonly referred to as "modular" construction) and/or shaft buildups made using fused deposition modeling ("3D Printing"). Please consult experienced arrowhead builders before attempting new designs.
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− | # Shafts longer than 28” must have a draw stop (generally a ring of tape or similar) placed around the shaft no more than 28" from the inside of the arrow's nock where the string rests.
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− | ====Heads==== | + | {{ruleblock-start}} |
− | # Must be 2.5” in diameter.
| + | ====Crafting==== |
− | # Front and side must be [[Strike-Legal]].
| + | {{:Arrow/Equipment}} |
− | # Must include a minimum of 2” of [[foam]] in front of the shaft of the arrow.
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− | #* The 0.5” of foam immediately after the end of the shaft must be [[Foam#Closed_Cell|closed-cell]].
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− | #* [[Foam]] must be firm but compressible, and not able to deform around the arrow shaft on impact.
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− | #* Very soft foams such as couch cushion do not count towards the required 2” minimum of foam.
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− | # Heads should be checked regularly for degrading foam.
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− | # Must have a [[cloth cover]] on the head.
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− | #* Properly colored strips may be used in lieu of colored head covers to denote [[Specialty Arrow (Type)|special arrow]] status.
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− | #* Normal arrows may not be covered in any of the colors reserved for [[Specialty Arrow (Type)|special arrows]].
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− | #* Reserved colors are: yellow, red, green, purple, and grey.
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− | # Must strike point first to score a hit.
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− | # Affects all targets struck while in motion.
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− | # Hits from arrows are [[Armor Breaking]].
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− | # Hits from arrows are [[Weapon Destroying]].<onlyinclude>
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| ====Specialty Arrows==== | | ====Specialty Arrows==== |
− | Specialty Arrows which strike a player or object can have various [[effect]]s.
| + | {{:Arrow/MagicMechanics}} |
− | | + | {{ruleblock-end|{{CurrentRulebookNumber}}}} |
− | Unless otherwise noted:
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− | # A player may only physically carry one Specialty Arrow per instance of [[Ability]]. [[Page]]s and other players may not carry extra Specialty Arrows for players.
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− | # Specialty Arrows must be fired alone.
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− | # [[Incantation]]s for Specialty Arrows must be said immediately prior to firing, and said loudly and clearly enough to be heard within 50’.
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− | # Hits from Specialty Arrows still count as a normal hit from an arrow to the location struck.
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− | # If a player has Specialty Arrows with a frequency that includes [[Charge]], they may have only one Specialty Arrow of any type Charged at a time.
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| Types of Specialty Arrows: | | Types of Specialty Arrows: |
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| [[Category:Amtgard Terms]] | | [[Category:Amtgard Terms]] |
| [[Category:Projectiles]] | | [[Category:Projectiles]] |
| + | __NOTOC__ |