Difference between revisions of "V9: Long"
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− | <onlyinclude>==== | + | <onlyinclude>====<u>[[V9: Long| Long]]</u>==== |
− | * | + | <noinclude> |
− | *At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].< | + | *Is a [[V9: Melee Weapons|Melee Weapon]].</noinclude> |
− | + | *Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]]. | |
− | ''' | + | *[[V9: Total Length|Total length]] must be greater than 36" (3ft), up to 48" (4ft). |
− | < | + | *At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].<br><br> |
− | ' | + | |
− | + | '''<u>Two-Hand Armor-Breaking Variant</u>''' | |
− | + | *Any [[V9: Weapon Segments|weapon segment]] that has at least 6" of [[V9: Strike-Legal#Heavy Padding|Super Heavy Padding]] gains [[V9: Armor Breaking| Armor Breaking]] when the weapon is [[V9: Wielded|wielded]] with two hands.</onlyinclude><br><br> | |
− | </ | + | ---- |
− | < | + | <gallery mode="slideshow" showthumbnails caption="Image Gallery"> |
− | + | File:23014---PlaceHolderImage4x3.jpg|Example 1 | |
− | + | File:23014---PlaceHolderImage4x3.jpg|Example 2 | |
− | + | File:23014---PlaceHolderImage4x3.jpg|Example 3 | |
− | </ | + | File:23014---PlaceHolderImage4x3.jpg|Example 4 |
+ | File:23014---PlaceHolderImage4x3.jpg|Example 5 | ||
+ | </gallery><br> | ||
{{V9 Melee Weapons}} | {{V9 Melee Weapons}} |
Latest revision as of 20:30, 9 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Long
- Is a Melee Weapon.
- Must meet the Universal Equipment Requirements.
- Total length must be greater than 36" (3ft), up to 48" (4ft).
- At least 2/3 of the weapon must be Strike-Legal.
Two-Hand Armor-Breaking Variant
- Any weapon segment that has at least 6" of Super Heavy Padding gains Armor Breaking when the weapon is wielded with two hands.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators