Difference between revisions of "V9: Color Code"

From AmtWiki
m (Wunjo's first pass)
m (Remove Indicator strips)
 
(29 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{V9}}
 
{{V9}}
<onlyinclude>==Color Code==
+
<onlyinclude><div class="toccolours mw-collapsible">
Some pieces of [[V9: Equipment|equipment]] are required to be a certain color in order to convey additional information about their effect on the battlefield. In an effort to improve visual recognition and [[V9: Introduction#Commitment to Diversity & Inclusion|provide better accessibility]] for our players with visual impairments, Amtgard V9 uses a Color Code system to regulate these mandatory colors.
+
=='''[[V9: Color Code| Color Code]]'''==
 +
<div class="mw-collapsible-content">
 +
{{V9 Example|text=[[File:WarningTriangle.png | left | 75px]]<big><big>'''PLAYTEST NOTICE'''</big></big><br>
 +
We encourage playtesters to attempt to adhere to the Color Code and Color Blind Aids if possible, however we understand that this might not be reasonable for all players at this time. Since we don't want to see people left out of playtesting, organizers may allow participants to forego the Color Blind Aids (the extra color stripe) for now.
  
[[File:ColorCodeFull.jpg|center|800px]]
+
That said, if your park has members with color blindness or other visual impairments, we encourage you to try to create a proper set of Color Coded equipment so that we can get feedback about whether or not it helps their experience in the way we are anticipating.
  
All equipment that includes a mandatory color must adhere to the following Color Code rules:
+
Thanks for your understanding. Happy Playtesting!
 +
''- The V9 Team''}}<br><br>
 +
 
 +
Sometimes a certain color will be required in order to convey additional information about an effect on the battlefield. This is commonly required for [[V9: Sashes|sashes]], [[V9: Spellballs|spellballs]], and [[V9: Specialty Arrows|specialty arrows]].
 +
 
 +
In an effort to improve visual recognition and [[V9: Introduction#Commitment to Diversity & Inclusion|provide better accessibility]] for our players with visual impairments, Amtgard V9 uses a Color Code system to regulate these mandatory colors.<br><br>
 +
 
 +
[[File:ColorCodeSwatches-231130.jpg|center|thumb|800px]]
 +
<br><br>
 +
'''All equipment that requires a specific color must adhere to the following Color Code rules:'''<br><br>
 
<ol>
 
<ol>
<li>The color used must be visually similar to the corresponding swatch shown above. It is not required to match the color exactly so long as it does not create [[V9: Honor System|confusion]] during [[V9: Glossary#Gameplay|gameplay]]. Occasional confusion in the chaos of battle should be expected however consistent incidents will require the color to be replaced with something more appropriate.
+
<li>'''Color Swatch:''' The color used must be visually similar to the corresponding swatch shown above. It is not required to match the color exactly so long as it does not create [[V9: Honor System|confusion]] during [[V9: Glossary#Gameplay|gameplay]]. Occasional confusion in the chaos of battle should be expected however repeated incidents will require the color to be replaced with something more appropriate.
*If there is ever confusion, a color belongs to whichever swatch it most closely resembles. If a color appears to be equally similar to multiple swatches then it should not be used.</li>
+
*If there is ever confusion, a color belongs to whichever swatch it most closely resembles. If a color appears to be equally similar to multiple swatches then it should not be used at all.</li><br>
<li>All Color Coded equipment must also include a corresponding symbol to further assist with identification, especially for those with a [[V9: Introduction#Commitment to Diversity & Inclusion|vision impairment]]. The symbol must be at least 1” wide, easily identifiable from 20’ away, and be placed in a conspicuous location on that piece of equipment. We recommend the following:
+
 
*For [[V9: Arrows| Arrows]] and [[V9: Spellballs| Spellballs]], place one symbol on the front face, opposite the shaft or tail.
+
<li>'''Color Blind Aids:''' All Color Coded equipment must also include a secondary color to assist with identification for those with a [[V9: Introduction#Commitment to Diversity & Inclusion|vision impairment]]. This color must be included in a way that is clearly understood to be the secondary color, be easily identifiable from 20ft away, and be placed in a conspicuous location on that piece of equipment. We recommend the following:
*For [[V9: Sashes| Sashes]], place two symbols, one on either side of the player, roughly at heart-level. Adjust the placement as needed to avoid obstruction by [[V9: Shields|shield]] or [[V9: Garb|garb]].
+
*For [[V9: Arrows| Arrows]] and [[V9: Spellballs| Spellballs]]: a thick line across the front face.
*For [[V9: Indicator Strips| Indicator Strips]], place one symbol on either end of the strip. Make the strips wider than necessary or fan out the ends to ensure the symbol is larger enough to be seen from a distance.
+
*For [[V9: Sashes| Sashes]], place a thick line across the narrow portion of the sash, roughly at heart-level. Adjust the placement as needed to avoid obstruction by [[V9: Shields|shield]] or [[V9: Garb|garb]].
</li></ol>
+
**Use double-lines if the sash has other designs that might pull focus.<br><br>
</onlyinclude>
+
 
<br><br>
+
{{V9 Dev Note|text=Color Blind Aids do not need to be permanently integrated into the object. They can be affixed separately by tying a strip of the appropriate color via any safe means. This is especially relevant during playtesting where the colors themselves may change frequently.}}
[[File:ColorCodeImpairedView.jpg|thumb|center|The Color Code as it is perceived by players with various vision impairments. Click to enlarge.]]
+
 
{{V9 Construction Standards}}
+
</li></ol><br>
 +
 
 +
[[File:ColorCodeSwatchesWithWithout-231130.jpg|center|thumb|800px| The difference that Color Blind Aids make.]]
 +
<br>
 +
 
 +
[[File:V8_border_axe_hammer.png | center | 800px]]
 +
<br></div></div>
 +
</onlyinclude><br>
 +
----
 +
<gallery mode="slideshow" showthumbnails caption="Image Gallery">
 +
File:ColorCodeSwatches-231130.jpg|thumb|center|The Color Code as it is perceived by players with various vision impairments.
 +
File:ColorCodeSwatchesWithWithout-231130.jpg|thumb|center|The difference that the Color Blind Aids make.
 +
File:ColorCodeSwatchesWithWithoutNoBlind-231130.jpg|thumb|center|Normal vision with/without Color Blind Aids.
 +
</gallery><br>
 +
{{V9 Equipment}}

Latest revision as of 20:24, 9 February 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Color Code

WarningTriangle.png
PLAYTEST NOTICE

We encourage playtesters to attempt to adhere to the Color Code and Color Blind Aids if possible, however we understand that this might not be reasonable for all players at this time. Since we don't want to see people left out of playtesting, organizers may allow participants to forego the Color Blind Aids (the extra color stripe) for now.

That said, if your park has members with color blindness or other visual impairments, we encourage you to try to create a proper set of Color Coded equipment so that we can get feedback about whether or not it helps their experience in the way we are anticipating.

Thanks for your understanding. Happy Playtesting!

- The V9 Team


Sometimes a certain color will be required in order to convey additional information about an effect on the battlefield. This is commonly required for sashes, spellballs, and specialty arrows.

In an effort to improve visual recognition and provide better accessibility for our players with visual impairments, Amtgard V9 uses a Color Code system to regulate these mandatory colors.

ColorCodeSwatches-231130.jpg



All equipment that requires a specific color must adhere to the following Color Code rules:

  1. Color Swatch: The color used must be visually similar to the corresponding swatch shown above. It is not required to match the color exactly so long as it does not create confusion during gameplay. Occasional confusion in the chaos of battle should be expected however repeated incidents will require the color to be replaced with something more appropriate.
    • If there is ever confusion, a color belongs to whichever swatch it most closely resembles. If a color appears to be equally similar to multiple swatches then it should not be used at all.

  2. Color Blind Aids: All Color Coded equipment must also include a secondary color to assist with identification for those with a vision impairment. This color must be included in a way that is clearly understood to be the secondary color, be easily identifiable from 20ft away, and be placed in a conspicuous location on that piece of equipment. We recommend the following:
    • For Arrows and Spellballs: a thick line across the front face.
    • For Sashes, place a thick line across the narrow portion of the sash, roughly at heart-level. Adjust the placement as needed to avoid obstruction by shield or garb.
      • Use double-lines if the sash has other designs that might pull focus.

    Developer Note: Color Blind Aids do not need to be permanently integrated into the object. They can be affixed separately by tying a strip of the appropriate color via any safe means. This is especially relevant during playtesting where the colors themselves may change frequently.

The difference that Color Blind Aids make.


V8 border axe hammer.png




Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary