Difference between revisions of "V9: Indicator Strips"
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<onlyinclude>===<u>[[V9: Indicator Strips| Indicator Strips]]</u>=== | <onlyinclude>===<u>[[V9: Indicator Strips| Indicator Strips]]</u>=== | ||
+ | [[File:ExampleStrips-231118.jpeg | thumb | Indicator strips tied to a belt]] | ||
Indicator Strips are primarily used to denote [[V9: Enchantments|Enchantments]] and strike enhancements to other players. | Indicator Strips are primarily used to denote [[V9: Enchantments|Enchantments]] and strike enhancements to other players. | ||
− | *Indicator strips cannot be [[V9: Worn|worn]] unless an effect requires it. | + | *Indicator strips cannot be [[V9: Worn|worn]] unless an ability or effect requires it. |
*Players that are required to wear indicator strips must [[V9: Honor System|do their best]] to wear them in a location that is clearly visible to other players, notably enemies, and unlikely to become obscured by [[V9: Garb|garb]] or other equipment (such as [[V9: Shields| shields]]) during the course of gameplay. | *Players that are required to wear indicator strips must [[V9: Honor System|do their best]] to wear them in a location that is clearly visible to other players, notably enemies, and unlikely to become obscured by [[V9: Garb|garb]] or other equipment (such as [[V9: Shields| shields]]) during the course of gameplay. | ||
*Indicator strips cannot be deliberately hidden or otherwise obscured from players who might be trying to see them. | *Indicator strips cannot be deliberately hidden or otherwise obscured from players who might be trying to see them. | ||
*Indicator strips must be removed as soon as possible after their associated effect is removed. | *Indicator strips must be removed as soon as possible after their associated effect is removed. | ||
− | *Players carrying unused indicator strips (such as a druid with many enchantments) should do their best to make sure that those strips are well-hidden from view so they are not mistaken for active enchantments during gameplay. | + | *Players carrying unused indicator strips (such as a druid with many enchantments) should do their best to make sure that those strips are well-hidden from view so they are not mistaken for active enchantments during gameplay. Repeated or egregious disregard for this rule can result in removal from play by a [[V9: Reeve| Reeve]] or [[V9: Rules Authorities|Rules Authority]] until the issue is resolved. |
<u>'''Construction Rules</u> | <u>'''Construction Rules</u> | ||
− | *Must be at least | + | *Must be at least 1" wide, with at least 6" of visible drape when [[V9: Worn|worn]]. |
*Every indicator strip is associated with an [[V9: Abilities and Effects|ability or effect]] and must match the appropriate [[V9: Color Code| Color Code]]. | *Every indicator strip is associated with an [[V9: Abilities and Effects|ability or effect]] and must match the appropriate [[V9: Color Code| Color Code]]. | ||
+ | *[[V9: Color Code | Color blind aids]] should run across the strip short-ways (see image). We recommend placing lines on either end of the strip. Use double-lines for better visibility or if the strip has other designs that might pull focus. | ||
</onlyinclude><br><br> | </onlyinclude><br><br> | ||
---- | ---- | ||
<gallery mode="slideshow" showthumbnails caption="Image Gallery"> | <gallery mode="slideshow" showthumbnails caption="Image Gallery"> | ||
− | File: | + | File:ExampleStrips-231118.jpeg|Indicator strips tied to a belt |
File:23014---PlaceHolderImage4x3.jpg|Example 2 | File:23014---PlaceHolderImage4x3.jpg|Example 2 | ||
File:23014---PlaceHolderImage4x3.jpg|Example 3 | File:23014---PlaceHolderImage4x3.jpg|Example 3 |
Latest revision as of 20:09, 9 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
This page has recently been made OBSOLETE by an update to the Amtgard V9 rules!
- This page is being kept intact until the update settles and we are ready to remove all obsolete pages.
- The rules on this page are no longer in use.
Indicator Strips
Indicator Strips are primarily used to denote Enchantments and strike enhancements to other players.
- Indicator strips cannot be worn unless an ability or effect requires it.
- Players that are required to wear indicator strips must do their best to wear them in a location that is clearly visible to other players, notably enemies, and unlikely to become obscured by garb or other equipment (such as shields) during the course of gameplay.
- Indicator strips cannot be deliberately hidden or otherwise obscured from players who might be trying to see them.
- Indicator strips must be removed as soon as possible after their associated effect is removed.
- Players carrying unused indicator strips (such as a druid with many enchantments) should do their best to make sure that those strips are well-hidden from view so they are not mistaken for active enchantments during gameplay. Repeated or egregious disregard for this rule can result in removal from play by a Reeve or Rules Authority until the issue is resolved.
Construction Rules
- Must be at least 1" wide, with at least 6" of visible drape when worn.
- Every indicator strip is associated with an ability or effect and must match the appropriate Color Code.
- Color blind aids should run across the strip short-ways (see image). We recommend placing lines on either end of the strip. Use double-lines for better visibility or if the strip has other designs that might pull focus.
Visual Indicators Sashes
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators