Difference between revisions of "V9: Indicator Strips"

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{{V9}}
 
{{V9}}
<onlyinclude>===Indicator Strips===
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{{V9 Obsolete}}
Strips are usually used to denote certain types of [[V9: Enchantments|enchantments]] and [[V9: Effects|special effects]].
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<onlyinclude>===<u>[[V9: Indicator Strips| Indicator Strips]]</u>===
*Strips must be at least  1” wide, with at least 6” of visible drape when worn.
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[[File:ExampleStrips-231118.jpeg | thumb | Indicator strips tied to a belt]]
{{V9 Dev Note|text=This section will be fleshed out further with the release of the class rules.}}</onlyinclude>
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Indicator Strips are primarily used to denote [[V9: Enchantments|Enchantments]] and strike enhancements to other players.
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*Indicator strips cannot be [[V9: Worn|worn]] unless an ability or effect requires it.
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*Players that are required to wear indicator strips must [[V9: Honor System|do their best]] to wear them in a location that is clearly visible to other players, notably enemies, and unlikely to become obscured by [[V9: Garb|garb]] or other equipment (such as [[V9: Shields| shields]]) during the course of gameplay.
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*Indicator strips cannot be deliberately hidden or otherwise obscured from players who might be trying to see them.
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*Indicator strips must be removed as soon as possible after their associated effect is removed.
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*Players carrying unused indicator strips (such as a druid with many enchantments) should do their best to make sure that those strips are well-hidden from view so they are not mistaken for active enchantments during gameplay. Repeated or egregious disregard for this rule can result in removal from play by a [[V9: Reeve| Reeve]] or [[V9: Rules Authorities|Rules Authority]] until the issue is resolved.
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<u>'''Construction Rules</u>
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*Must be at least  1" wide, with at least 6" of visible drape when [[V9: Worn|worn]].
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*Every indicator strip is associated with an [[V9: Abilities and Effects|ability or effect]] and must match the appropriate [[V9: Color Code| Color Code]].
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*[[V9: Color Code | Color blind aids]] should run across the strip short-ways (see image). We recommend placing lines on either end of the strip. Use double-lines for better visibility or if the strip has other designs that might pull focus.
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</onlyinclude><br><br>
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----
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<gallery mode="slideshow" showthumbnails caption="Image Gallery">
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File:ExampleStrips-231118.jpeg|Indicator strips tied to a belt
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File:23014---PlaceHolderImage4x3.jpg|Example 2
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File:23014---PlaceHolderImage4x3.jpg|Example 3
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File:23014---PlaceHolderImage4x3.jpg|Example 4
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File:23014---PlaceHolderImage4x3.jpg|Example 5
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</gallery><br>
 
{{V9 Visual Indicators}}
 
{{V9 Visual Indicators}}

Latest revision as of 20:09, 9 February 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




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This page has recently been made OBSOLETE by an update to the Amtgard V9 rules!
  • This page is being kept intact until the update settles and we are ready to remove all obsolete pages.
  • The rules on this page are no longer in use.

Indicator Strips

Indicator strips tied to a belt

Indicator Strips are primarily used to denote Enchantments and strike enhancements to other players.

  • Indicator strips cannot be worn unless an ability or effect requires it.
  • Players that are required to wear indicator strips must do their best to wear them in a location that is clearly visible to other players, notably enemies, and unlikely to become obscured by garb or other equipment (such as shields) during the course of gameplay.
  • Indicator strips cannot be deliberately hidden or otherwise obscured from players who might be trying to see them.
  • Indicator strips must be removed as soon as possible after their associated effect is removed.
  • Players carrying unused indicator strips (such as a druid with many enchantments) should do their best to make sure that those strips are well-hidden from view so they are not mistaken for active enchantments during gameplay. Repeated or egregious disregard for this rule can result in removal from play by a Reeve or Rules Authority until the issue is resolved.


Construction Rules

  • Must be at least 1" wide, with at least 6" of visible drape when worn.
  • Every indicator strip is associated with an ability or effect and must match the appropriate Color Code.
  • Color blind aids should run across the strip short-ways (see image). We recommend placing lines on either end of the strip. Use double-lines for better visibility or if the strip has other designs that might pull focus.





Visual Indicators
Sashes
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary