Difference between revisions of "V9: Blessing Against Harm"

From AmtWiki
(Initial creation)
 
m (Strip removed)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{:V9: Placeholder}}
+
{{V9}}
 +
__TOC__
 +
<onlyinclude>
 +
{{V9 Ability Profile - START}}
 +
 
 +
{{V9 Ability Profile - NAME | text = [[V9: Blessing Against Harm| Blessing Against Harm]]}}
 +
 
 +
{{V9 Ability Profile - SUMMARY | text = {{:V9: RAS Blessing Against Harm}}}}
 +
 
 +
{{V9 Ability Profile - AVAILABLE TO | text = [[V9: Druid| Druid]], [[V9: Healer| Healer]], [[V9: Paladin| Paladin]], [[V9: Wizard| Wizard]]}}
 +
 
 +
{{V9 Ability Profile - TYPE | text = [[V9: Enchantment| Enchantment]]}}
 +
 
 +
{{V9 Ability Profile - RANGE | text =
 +
<ul><li>5ft (Any) - Healer, Paladin</li>
 +
<li>Self - Druid, Wizard</li></ul>}}
 +
 
 +
{{V9 Ability Profile - INCANTATION | text = ''"I enchant thee against all harm"'' x3}}
 +
 
 +
{{V9 Ability Profile - EFFECTS | text = '''Enchantment Effect:''' Bearer and their [[V9: Carried|carried]] [[V9: Equipment|equipment]] gain [[V9: Resistance|resistance]] to all effects from a single strike or ability (♻10).}}
 +
 
 +
{{V9 Ability Profile - OTHER DETAILS | text = When [[V9: Declarations|declaring]] this enchantment, the bearer must declare whether the resistance is active or not}}
 +
 
 +
{{V9 Ability Profile - REMINDER | text = Resistances are optional. The bearer does not need to expend them on the first applicable attack.}}
 +
 
 +
{{V9 Ability Profile - V8 TRANSITION NOTE | text = This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.}}
 +
 
 +
{{V9 Ability Profile - END}}
 +
</onlyinclude><br>
 +
----
 +
=====<big><u>Extra Clarifications</u></big>=====
 +
Any additional clarifications about this ability will be listed below. To request a clarification, please visit the [https://discord.gg/zeA5PPE Amtgard V9 Discord server].
 +
 
 +
*There are no additional clarifications for this ability.
 +
 
 +
<br><br>
 +
----
 +
=====<big><u>Trivia</u></big>=====
 +
 
 +
*Blessing Against Harm was introduced in Amtgard V4 (1986) as 'Protect'.
 +
 
 +
<br><br>
 +
----
 +
<br>
 +
{{V9 Abilities}}

Latest revision as of 06:17, 9 February 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Blessing Against Harm
Simple Summary Blessing Against Harm: Incant "I enchant thee against all harm" x3 to grant the target a resistance against any effect or strike. (♻10)
Available to Druid, Healer, Paladin, Wizard
Type Enchantment
Range
  • 5ft (Any) - Healer, Paladin
  • Self - Druid, Wizard
Incantation "I enchant thee against all harm" x3
Effects Enchantment Effect: Bearer and their carried equipment gain resistance to all effects from a single strike or ability (♻10).
Other Details When declaring this enchantment, the bearer must declare whether the resistance is active or not
Reminder Resistances are optional. The bearer does not need to expend them on the first applicable attack.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.



Extra Clarifications

Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this ability.




Trivia
  • Blessing Against Harm was introduced in Amtgard V4 (1986) as 'Protect'.





Amtgard V9 Abilities
See the Master List of Abilities
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary